Originally Posted by
Taejo
I agree with this thread, even though I am avid Arena farmer. The market is completely in the gutters already and we're only 5 days into the expansion. I was lucky to sell some architect helms/armor at 700k+ over the weekend. Now I'm lucky to even sell an item (because of 5-10 people underbidding) for a terrible price such as 150-250k (for the 2nd best armor in the game, mind you).
Problems:
1. Too many opportunities to loot Architect helms and armor - Arena, Bael/Krunch, elite Shuyal.
2. Not enough incentives to run elite Shuyal/Nordr maps.
Solutions:
1. Make Arena-specific loot tables! We've been asking for this since last season when it was introduced. All the Arena does at this point is provide an opportunity for end-gamers to farm 4 bosses for 5 chances at elite loot in less than 15 minutes a run. If by 5 days into the expansion we're already experiencing problems with an over flooded market, just imagine how bad it is going to be one month from now.
2. Bael/Krunch should NOT be dropping loot from the entire game! This has completely ruined any motivation to go back and farm certain gear. Why bother running elite Alpha or Frostbite, when I can just farm Bael/Krunch. Their loot tables must be cut down a good amount!
3. Make Shuyal elite maps harder. Look at the leader boards. It's quite obvious that the difficulty of this expansion is not on scale with previous campaigns. Architect weapons and armor have already flooded the market, because the content is not challenging enough to offset the loot rarity.
4. Add more incentives to clear trash mobs in elite maps. The Archon ring idea is brilliant! But people are still just rushing to bosses after clearing 1/3 of the zone - it's so ridiculous how little people care about the actual adventure through a map as opposed to the reward awaiting at the end. Nothing but dollar signs in their eyes. So for people like me and my guild (and others), make more unique drops from elite Nordr/Shuyal trash mobs. We will reap the benefits of clearing a map properly, while the rush-farmers can stick with their commonly dropped items to sell.
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