yea i think its still the same outcome even if the dmg is nerfed.
all class was prolly balancely got their dmg nerfed.
its just a matter of mana problem.
anyways there are tons of mana pets and sorc doing pvp.
yea i think its still the same outcome even if the dmg is nerfed.
all class was prolly balancely got their dmg nerfed.
its just a matter of mana problem.
anyways there are tons of mana pets and sorc doing pvp.
I agree with bullox and cero. Since the nerf is applied to all classes the outcome is the same.
Hi rouges definitely needs a nerf. I tried vs xxxx is both lagging, him/her havinf arcane staff AND samael. And I won. Critted 2,2k shield down 1k pierce mage dies.
And now we have like 30% crit chance, crit every shot. And blah
I pvp at lvl ten, all is adjusted i think so i dont really feel slow or fast when pvp-ing maxxed gear and low geared players.
Warriors dmg definitely needs a little buff. Just saying.
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hmm i havnt pvp yet but only thing i can say is
dmg is nerf heals stayed the same longer fights
rogues mana issue ...ummm put some int points?? maybe max dex aint the best pvp build now if you gonna burn out so fast
and what would the recd hp be now if dmg outputs lower?
i use to pvp at 2.8 now i have 3.2 unbuff
I didn't like SL pvp because it felt like I was doing no damage whereas in PL I could notice that I was really making a dent in the other player's health bar. I'm not sure how big the damage nerf is here, but I hope it isn't as bad as the 20 minute engineer fights in SL.
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nerfed rogues dmg - that 3k crit from lvl 31 - u wont see anymore, atleast rarely,
ipredator still critted 2.7k vs rogue (rare ?)
his avg critical hits 1.2-1.5, 2.1k on me - every now and then
his avg dmg is around 500-800 LMFAO
so basically from level 31.. rogues became "lvl 26" lmfao
i mean its good that dmg were nerfed.. which should make rogues less dependent on "critical lucks" and fight more strategically
but i think they should turn up the notch a little bit
Last edited by inkredible; 09-02-2013 at 02:30 AM.
Don't waste my time, don't waste yours
lolOriginally Posted by Roberto077:1249395
Eng vs Eng
Com VS Com
those fights last more than i could finish my smoke.
Yes exactly. Rogues would not really too much on one hits and start to use other pets than ribbit lol.
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My issue lies with the warriors. I was in a match currently with 4 warriors, two of which were not even maxed or had mythic and the fights lasted 10 minutes. A team of 5 maxed good warriors will be immortal and damage dealt is ever so little. It needs to be changed back.
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I would agree on that. As a warrior I find the shield op when stacked. Nerf it and give warriors some damage.
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The problem isn't the damage nerf its that skills still cost the same amount of mana despite needing to use them more for a kill.
Rogues die way less now. Its a good thing for the rogues and mages because even 2v1s can be handled or you can recover from a crit.
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