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Thread: pvp dmg nerf

  1. #21
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    yea i think its still the same outcome even if the dmg is nerfed.
    all class was prolly balancely got their dmg nerfed.

    its just a matter of mana problem.
    anyways there are tons of mana pets and sorc doing pvp.

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    Quote Originally Posted by Cero View Post
    yea i think its still the same outcome even if the dmg is nerfed.
    all class was prolly balancely got their dmg nerfed.

    its just a matter of mana problem.
    anyways there are tons of mana pets and sorc doing pvp.
    Lol, hi uncle,u died to a sorc in under 10 seconds.
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    I agree with bullox and cero. Since the nerf is applied to all classes the outcome is the same.

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    Hi rouges definitely needs a nerf. I tried vs xxxx is both lagging, him/her havinf arcane staff AND samael. And I won. Critted 2,2k shield down 1k pierce mage dies.
    And now we have like 30% crit chance, crit every shot. And blah

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    I pvp at lvl ten, all is adjusted i think so i dont really feel slow or fast when pvp-ing maxxed gear and low geared players.

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    Warriors dmg definitely needs a little buff. Just saying.

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    hmm i havnt pvp yet but only thing i can say is
    dmg is nerf heals stayed the same longer fights
    rogues mana issue ...ummm put some int points?? maybe max dex aint the best pvp build now if you gonna burn out so fast

    and what would the recd hp be now if dmg outputs lower?
    i use to pvp at 2.8 now i have 3.2 unbuff

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    I didn't like SL pvp because it felt like I was doing no damage whereas in PL I could notice that I was really making a dent in the other player's health bar. I'm not sure how big the damage nerf is here, but I hope it isn't as bad as the 20 minute engineer fights in SL.

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    nerfed rogues dmg - that 3k crit from lvl 31 - u wont see anymore, atleast rarely,
    ipredator still critted 2.7k vs rogue (rare ?)
    his avg critical hits 1.2-1.5, 2.1k on me - every now and then
    his avg dmg is around 500-800 LMFAO
    so basically from level 31.. rogues became "lvl 26" lmfao


    i mean its good that dmg were nerfed.. which should make rogues less dependent on "critical lucks" and fight more strategically

    but i think they should turn up the notch a little bit
    Last edited by inkredible; 09-02-2013 at 02:30 AM.

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    Quote Originally Posted by Bangkokshocks View Post
    Warriors dmg definitely needs a little buff. Just saying.

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    agreed.. seeing we already hit like were fighting with pillows.. they shouldve kept warriors as is, it was already hard to kill rogue with the dmg from lvl 31..

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    Quote Originally Posted by Roberto077:1249395
    I didn't like SL pvp because it felt like I was doing no damage whereas in PL I could notice that I was really making a dent in the other player's health bar. I'm not sure how big the damage nerf is here, but I hope it isn't as bad as the 20 minute engineer fights in SL.
    lol
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    those fights last more than i could finish my smoke.

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    Quote Originally Posted by Cero View Post
    yea i think its still the same outcome even if the dmg is nerfed.
    all class was prolly balancely got their dmg nerfed.

    its just a matter of mana problem.
    anyways there are tons of mana pets and sorc doing pvp.
    guess all comes down to team work ..
    rogue depengin on mana.. and rogue depending on warriors shields
    poor rogues.. doesnt seem so independent LOL..

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    Yes exactly. Rogues would not really too much on one hits and start to use other pets than ribbit lol.

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    My issue lies with the warriors. I was in a match currently with 4 warriors, two of which were not even maxed or had mythic and the fights lasted 10 minutes. A team of 5 maxed good warriors will be immortal and damage dealt is ever so little. It needs to be changed back.
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    I would agree on that. As a warrior I find the shield op when stacked. Nerf it and give warriors some damage.

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    Quote Originally Posted by inkredble View Post
    agreed.. seeing we already hit like were fighting with pillows.. they shouldve kept warriors as is, it was already hard to kill rogue with the dmg from lvl 31..
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    The problem isn't the damage nerf its that skills still cost the same amount of mana despite needing to use them more for a kill.

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    Quote Originally Posted by Otawaazavie View Post
    I agree with bullox and cero. Since the nerf is applied to all classes the outcome is the same.
    This is not the correct way to think about it.. if i do induction on your logic, then if sts boosted the damage in pvp up to 500% you would still think its fair....

    well...obviously not...

  19. #39
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    Rogues die way less now. Its a good thing for the rogues and mages because even 2v1s can be handled or you can recover from a crit.

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    Quote Originally Posted by gundamsone View Post
    how long are fights now at low lvl? 5minutes?
    I'll give you an example of how my damage is now. If I do a normal hit with lightening my samael can hit about the same damage with a crit.

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