Perhaps someone can say for sure, but currently is there any difference to charging shield rather than not charging? Do any of the upgrades currently trigger with a charge, but not if you don't charge?
I love this correction guyOriginally Posted by Drearivev:1258282
Credits to Iady
The answer is no.
Arcane Shield: Manifest a protective shield that causes incoming damage to be reduced by 30% for 10 seconds, or until a certain amount of damage have been absorbed, based on your STR and INT.
Skill details: 138 mana, 30 sec. cool-down, 30% damage reduction for 10 seconds, or until a certain amount of damage have been absorbed, based on your STR and INT.
Hardened Shielding: Charging your Arcane Shield increases its magical protection, making you impervious to damage briefly after casting it
Skill details: Your charged Arcane Shield grants invulnerability for 2 seconds after casting it.
This is why I propose either take out the verbiage "charging" and leave it in its current state, or reduce the charged casting time to 0.3-0.5 seconds.
Further information regarding the mechanics of Arcane Shield: http://www.spacetimestudios.com/show...s-as-of-5-7-13
EDIT: Added Arcane Shield descriptions and link to another thread regarding AS.
Last edited by Taejo; 09-08-2013 at 04:36 PM.
Lol.
I did test it like you said. The skills' details says 2 seconds. I tested it about 5 times. First time I got 3 seconds (lol), and the rest I got 2 seconds.
But you really can't compare HoR's invincibility and the Arcane Shield's. HoR is meant to heal, whereas the Shield is just meant to reduce damage.
Who's Alzhuntrazeck?
Anyways... I wouldn't really mind the verbal adjustment of the shield skill and leaving it as is... Its not a major and balance-shattering error.
In the words of Charles Darwin...
"It is not the strongest of the species that survives nor the most intelligent that survives. It is the one that is the most adaptable to change."
Ebezaanec|Ebezairec|Ebezcookie|Trisomy|Apothem
Following the Code
I tried it again and the lowest time i could get it 2.5 sec...
So i went to recheck skill description, and apparently the shield from horn is supposed to last for 2.5 seconds (2 sec with the invulnerability shield and .5 sec from 25%( which i thought was 50%) time duration increase for every buffs of Horn. So we were both wrong...
Iacito My guess: 2900
I tried right when i turned 35. Armour around 1100 maybe less. Got Stahl with spiders, he hit so hard, i just cried over my pots, killed him, didnt continue. Then i tried at lvl 36, got new gear around 1200 armor, wasnt much better. Unless u get mythic armor even a rogue struggle.
It's a bug at the end of the day so regardless it will be fixed, it hasn't been fixed already
CallMeOops
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This is a bug and I'll fix it, thanks.
The walking ice giant things, when they jump they can 1 hit ko you in oltgar keep. But I think thats managable with time shift. The problem I have on the new map is so many things stun you. It feels like when you get stunned you can't heal or something. Because sometimes I get stunned by more then one mage and I die very fast. Even though I am spamming pots like crazy. Shield in arena is a must have, I don't know how any mage can do arena without shield.
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