Now mages 1Hit birds..
Now mages 1Hit birds..
Judgementals, Retired Officer of Rated M.
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We should let this burn in for awhile (with free respecs) while we collect full feedback from you guys. In the meantime, experiment as much as you can and we very much appreciate your help!
We'll get a couple of directed threads going tomorrow.
- g
Last edited by Whatsinaname; 09-10-2013 at 06:12 PM.
Being Hunted for doing the right thing is more of an Honor and less of a Burden than some would think
Awesome! Been such a long time I wanted that price :'D!
How they r OP? Early game in PvP, they truly aren't good, unless you buy plat set (which would make any class pro actually).
End game, they are very good when you know how to play it, double dash permits to steal flags, it also permits to stand close to ur opponent even if that last push you back, with savage and his new buff, it dodges 100%. In addition, it can pull you to him..
Fox vs bird --> bird get owned
Fox vs bear --> fight depends on dodge
Fox vs rhino --> gowd I don't wanna see that
Fox vs mage --> mage owns the fox cuz of mana shield
The main problem of end game comes from the sets, which deal way too much damage, and dodge way too much for str..
When I said fox were OP, I meant their dash is OP in ctf, and you can't tell me they aren't..
Double dash makes u cross the map in 4 seconds ..
Rhinos rhino might hasnt been increased in range, I suppose it might this week.
All for One, and One for All!
The Brightest of Flames..cast the Darkest of Shadows..
One who knows nothing cannot understand anything..
People need to chill out. its not like theyre done fixing endgame. Buffs were decreased because of how insane they got. One thing they could do is add health to endgame sets
Last edited by Bous; 09-10-2013 at 09:21 PM.
after more testing in both PvP and PvE:
PVP
- Really I think everything has only made improvements as far as stats go
- Obviously the invincibility orb needs some work, I think ideally it should only work I the spawn room of a CTF map
- Needs nerfed more: damage, rage damage increase, possibly drain skill damage(I personally don't find a major problem with it if all damage gets nerfed), bears' evade skill was overlooked in the dodge skill nerfs
- Needs increased: Health, armor, birds' evade armor buff
PVE
- Main disadvantage is with birds they are much squishier now
- Not sure how future damage/armor changes will work in pve, most likely take a lot of calculations to rework the stats to fit both
Again Developers,
Thanks so much for the work you are putting in, the people making the calculations and G for having read our contradicting posts and repetitive claims
You guys are awesome
I will keep testing out my characters with each addition
Last time i checked, getting flags doesnt win a fight. Each class has their own small uniqueness.Originally Posted by Chickenrunnn:1260795
You complain about a fox being able to "pull"?? Seriously lol
Do you see a fox being able to knock back opponents greatly like birds or bears? The knockback from their vixen kick , sends the opponent back about 3m. An avians repulse sends an enemy like 8m back. Not to mention a bears' stomp knockback effect sends the enemy 12m to a lot more. (By the way, they can pull too).
A foxes heal is pretty much useless. Its a slow heal. Damage cancels it. A mages heal is 200% more productive, if you know what i mean.
If at endgame your having problems againts a vixen, then maybe you should learn your preferred character better. Vixens are from OP. If they were OP, everyone would be a fox in endgame.
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Whatever they did to birds' evade is no bueno. At 66 a darn Islander mage dodges more than I do. That's really not an exaggeration.
Last edited by BlueSkied; 09-11-2013 at 07:48 AM.
Foxes are far from over powered!
I'm speaking as a pure dex fox. And most consider me a good fox.
I ffa'ed a bird and half the time I was dead before any of my skills hit. The only 12m skill Hypnotize has too long of a delay ( also would be nice if it had a dmg or dodge debuff added to it).
The only way to free yourself from root or frost is in the evasion buff. That is silly sice you obviously buff before the fight... So no way to un-root till buffs reload.
A fox has no usefull combo because rabid bite can only be used at skill lvl 1 and still leap. So the damage isn't big enough (445-478). Maxed rabid would be 525-558) that would be usefull.
EDIT- Just maxed rabid bite for the sole purpose of 1vs 1. The combo damage didn't seem to help.
Heal is pointless. Can't be used during a fight since dmg will cancel it. So it's only good for regen between fights. Even if it is maxed heal is supposed to heal 95-105 I think. Last time I tried that it only healed 58! Why is that?
I also faught 2 different str mages. Didn't win one fight.
Then tried 3 bears. Out of the 15 fights think I won 3. If they just beckon stomp they win. When they pull me and try to slash they die. Wasn't hard for them to figure out.
Only tried one int Mage with a staff. Was able to kill the staff Mage. But was close to death. Also that Mage had a bad ping. And I'm about 80-120 ping most the time. Any Mage with a wand would easily kill a fox. We can't live long enough to get past a shield. EDIT- just tried the same Mage with a wand and got wrecked.
Yes we run fast with a flag...... MUST BE OP!
I understand this is a work in progress, and hope to see more done.
I don't speak much. I leave that for the well spoken more technical leaders of the community. I just felt since people ask me for advice on fox I would add my 2 cents.
Shiloo
Last edited by Shilooo; 09-10-2013 at 11:17 PM.
Well, since changes are being made... how about some commas for auction, trades etc?
Just saying.
How come they you guys don't go with a simpler fix.
Add more and MORE health to players so that they can have a longer fight.
Efficient Hit % with little dodges to ensure a fight with hits instead of misses and dodges.
Crit is part of luck that gets to chop a chunk of hp off you. So this shouldn't be too high that players can stack to get almost a crit on every hit.
Then for PvE the only fix is.... Since we add more health to make PvP last longer, Just let Mobs have more damage so it will balance out PvE by not making players too dominant over Computer enemies because we have way more health.
I'm sure you've thought of this before and there's a reason why it might not work. So please contribute to my chain of thought.
Have 2 suggestions, is this the right thread? I'll just post anyways
1) not so social one, can we limit towne entry to players that meets the minimum dungeon req for that said towne? Many lower level players are asking for stuffs n golds in higher lvl townes
2) not sure if its easy to do but can it be made possible to access our sales in cs thru our game page? Saves alot of time keep running to baleforst castle, esp if one has many toons; buying of items from cs can remain status quo
Ty so very much to whom it may concern
P.s i can take NO for an answer
IMO, I think the invincibility orb should be on until you leave the spawn room in CTF. That way if you get revived, you won't get the invincibility orb.
Wooot I finally have a real black ice wand wich I'll can show off!!
Bang Bang I shot you down
Bang Bang you hit the ground
Bang Bang that awful sound
Bang Bang I used to shoot you down -Nancy Sinatra
Int bird timee..
Judgementals, Retired Officer of Rated M.
Actually it is, your dodge buff alone is 28 which is more than any pure int 66 mage will have unless you have been fighting some 66 elite ring mages.
Also the language isn't necessary here especially if you are just frustrated with having less dodge. Land blind and you should be good to go.
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