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  Click here to go to the first Dev post in this thread.   Thread: Fix for PvP invulnerability and Contest Items in the Next PL Update

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    Developer - Inactive Samhayne's Avatar
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    Default Fix for PvP invulnerability and Contest Items in the Next PL Update

    Hey gang,

    In the next update to PL we will be changing how the 3 second invulnerability works in Pocket Legends:

    PVP Invulnerability will change so that players under the cover of invulnerability cannot be targeted by friends or enemies, and cannot cast while invulnerable. Players can still move/run.

    The next patch will also include the new vanity items and new drops to the Underworld Bosses from the Rockin' Retro Gear Contest.
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  3.   Click here to go to the next Dev post in this thread.   #2
    Developer - Inactive Samhayne's Avatar
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    A comment in a different thread, but bringing it here:

    Quote Originally Posted by DoesntEveryoneTellLiez View Post
    Read that and still not fair gives the one that just revived a chance to buff and kill the ones already buff or unbuffed
    The recently revived character can't cast, so they can't buff themselves or others while they are invulnerable. 3 seconds lets them get their character under control and move a bit before the fight resumes. You also won't waste your skills on them while they are invulnerable as they will not be targetable.
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    Senior Member Roberto077's Avatar
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    This will fix the invincible mage trios at 35 as for the vanities, will the RR winners get their set like the Humania Design contest?

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    When? I am off Pl until Monday (school)
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    Quote Originally Posted by Samhayne View Post

    PVP Invulnerability will change so that players under the cover of invulnerability cannot be targeted by friends or enemies, and cannot cast while invulnerable. Players can still move/run.
    .
    this gonna fix everything related to it, thanks

    Edit : if we can't buff during this phase, is not it contradicting the basic purpose of it?
    Last edited by Waug; 09-11-2013 at 12:31 PM.

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    Luminary Poster Skeletonlord's Avatar
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    Quote Originally Posted by Zentry View Post
    When? I am off Pl until Monday (school)
    I want to know the same thing. Will it be this week?

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    Quote Originally Posted by legendfb View Post
    this gonna fix everything related to it, thanks

    Edit : if we can't buff during this phase, is not it contradicting the basic purpose of it?
    I think what he meant is that when we are revived by a mage/rhino, we are able to run and position so we are not targeted nor attacking. Spawning in the spawn room would be different. (However, I could be wrong.)

    Thank you for clarifying things, Alex. We appreciate the effort and patience through all of this.
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    Senior Member grenadiers's Avatar
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    If you are not able to cast skills from a normal spawn (not revived) then the invulnerability is useless IMO. Because if you are getting spawned in CTF all they have to do is wait for the shield to go down then they can kill you before you have time to buff. Sorry if I read the post wrong

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    Senior Member Roberto077's Avatar
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    I think there shield be 3 seconds of invincibility but 2 seconds before casting. This would all people to at least buff once they get up.

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    Developer - Inactive Samhayne's Avatar
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    Quote Originally Posted by Zentry View Post
    When? I am off Pl until Monday (school)
    Soon. Maybe tomorrow, maybe early next week. It depends on how testing goes.
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    Senior Member bglir's Avatar
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    i see players use the invulnerable to there advantage and kill opponent easy who were still fighting in front of spawn room as the entrance to flag room is beside it. all they have to do is let archer die and once opponent get flag the archer quickly re spawn and run quickly to attack before invulnerable is gone.

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    i would prefer leaving the invulnerability in spawn as it is and just removing the invulnerability after a rev skill.

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    Quote Originally Posted by Samhayne View Post
    Soon. Maybe tomorrow, maybe early next week. It depends on how testing goes.
    Nice! Looking forward to seeing the new vanity Retro Gear!

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    Quote Originally Posted by stricker20000 View Post
    i would prefer leaving the invulnerability in spawn as it is and just removing the invulnerability after a rev skill.
    Yeah i agree with that, lets leave invulnerability in spawn room but invulnerability after a rev skill it will just creates more problem (we will see more players unbuff running away for there life if opponent who is invulnerability after a rev skill and waiting to blast out all there fully charge spells), players needs to learn to better timing there re spawn after rev skill, that's why team work is better to counter the spawn kill.

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    Developer - Inactive Samhayne's Avatar
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    Quote Originally Posted by stricker20000 View Post
    i would prefer leaving the invulnerability in spawn as it is and just removing the invulnerability after a rev skill.
    Currently, the game doesn't have hooks for different types of spawning. It's all the same thing right now. So, it's all or nothing. We feel that, while it's not perfect, the coming implementation helps to address spawn camping issues without unbalancing normal gameplay.
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    Lets please just have invulnerability in spawn. Is not fair to hav a 3 second orb saving you. This can just make ctf games much easier, 3 pallys can just be running to the flag reviving all the time with out a problem.

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    Guardian of Alterra Chickenrunnn's Avatar
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    Quote Originally Posted by DoesntEveryoneTellLiez View Post
    Lets please just have invulnerability in spawn. Is not fair to hav a 3 second orb saving you. This can just make ctf games much easier, 3 pallys can just be running to the flag reviving all the time with out a problem.
    Indeed, maybe you should lower the invincibility down to 2 seconds long?

    However, sam said you couldn't cast spells when you were invincible, so basically, you can't revive people while invincible
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    Quote Originally Posted by Samhayne View Post
    Currently, the game doesn't have hooks for different types of spawning. It's all the same thing right now. So, it's all or nothing. We feel that, while it's not perfect, the coming implementation helps to address spawn camping issues without unbalancing normal gameplay.
    Quote Originally Posted by DoesntEveryoneTellLiez View Post
    Lets please just have invulnerability in spawn. Is not fair to hav a 3 second orb saving you. This can just make ctf games much easier, 3 pallys can just be running to the flag reviving all the time with out a problem.
    Quote Originally Posted by Chickenrunnn View Post
    Indeed, maybe you should lower the invincibility down to 2 seconds long?

    However, sam said you couldn't cast spells when you were invincible, so basically, you can't revive people while invincible
    READ Sam's quote above yours. He said it is all or nothing for now. And as Chicken said, spells CANNOT be cast so it won't be like it is now. The bigger issue is spawn kills in the spawn room, which is a much bigger issue IMO.
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    Guardian of Alterra Chickenrunnn's Avatar
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    Quote Originally Posted by CrimsonTider View Post
    READ Sam's quote above yours. He said it is all or nothing for now. And as Chicken said, spells CANNOT be cast so it won't be like it is now. The bigger issue is spawn kills in the spawn room, which is a much bigger issue IMO.
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    Last edited by Chickenrunnn; 09-11-2013 at 02:13 PM.
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    Senior Member Archermaster's Avatar
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    awesome cant wait for vanitys to come!!

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