I respect your answer. However, you're assuming that Alrisaia walked into this game with an advantage over others, and that's why he's so successful and obligated to create this thread. This couldn't be further from the truth. We all start out at L1, with white gear and little or no contacts. The diversity of players ultimately comes from their efforts to progress. You can't deny that everyone has an equal chance to network, form parties, develop strategy, and work hard for their gear. MMORPGs simply wouldn't exist if it were impossible. The point we're trying to make is, AL is becoming an 'effortless' game - primarily because of the enablers within its content. In this case, we strongly feel that Bael/Krunch are additional and economically damaging enablers. This is not to say that we condemn their existence within the game - I would be a hypocrite for saying such a thing after supporting the rare spawn idea in Swede's elite map thread - but rather, we feel they have a few discrepancies that need to be worked out before its too late. Don't take this thread the wrong way. We are not against having different avenues to succeed. However, when it comes to reaping the rewards available for sheer effort, strategy and skill, things are disproportionate when it comes to Bael/Krunch.
Alrisaia's cognoscente motive behind starting this thread is to help improve the overall health and well-being of AL's economy and longevity. Please realize that.
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