Finally they buffed hooks lol
Finally they buffed hooks lol
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Sorcerers the new OP class? Find out on the next episode of "Forum Rants"
Thank you very much ,great update
Zzzz where is bug fix? I cant upgrade mythic. Quest bug. I always send mail.and bug report
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Turkbomb Lvl15 Warrior///Wariortheturk lvl37 Warrior///Rogtheturk Lvl46 Rogue
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Thanks
Please fix also the pet ethyl, it destroys the clock!
Turkbomb Lvl15 Warrior///Wariortheturk lvl37 Warrior///Rogtheturk Lvl46 Rogue
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omg why lower rogues damge and give higher to wariors not fair coz wariors are hard to kill now they would be op. why not friendly to rogues wish rogues dmge are back to normal....
And this is ganna be a rocky road for us rogues.
Also are lovely noisy is in game right now and theres a bug maybe. She cant join arena. Takes her to town.
Edit shuyal arena not pvp
Last edited by iluvataris; 09-12-2013 at 01:48 PM.
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End Game Rogue Get-N-Paid
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Very nice.
PL: arunflit L.52 Enchantress & biofliter L.27 Archer, AL:biofliterme L.51 Sorcerer & biofliter L.26 Warrior.
Waited for hooks and just 13dmg and only 8 dps more than the legendary wep
Where is the hp and mana buff on hooks u promised lol
But what about buffing mythic warrior sword and shield? 36 lvl dimensional targe has better damage/dps than warrior mythic weapon.
Hooks need to be re checked this will make 0 difence its same as the hooks whitout buff idk wut this mean a joke?f
Btw great update! Packed full of goodies. Although your making things difficult for us rogues lol jk......but really. Lol anyways great job!
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End Game Rogue Get-N-Paid
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A non elite legendary from locks has 20 more dps than hooks still and 6more dmg wuts the point of updating hooks i dont understand lol
Ok, so I just tested the sorcerers' skills and I love the crit but...
The forward dash, although cool and probably usefull for PvP, propels you forward way too far. gale, in PvE, is used as a crowd control skill. It's charged for max AoE Dmg and 50% shield.
The problem now is that you can't use Gale as a crowd control skill anymore because if you get within effective distance to use it, it propels you way past any mobs.
The forward dash would be useful if it just moved your toon forward enough to be close to the mobs, so you could use it for example to drop your time afterwards. As it stands now, you sorcerers flings half across the map, generally in a very bad position way too far from any mobs.
Personally, I'd either like the distance shortened or moved the forward dash back to uncharged.
Edit: another solution would be to move both AoE and armor to both uncharged and charged, and then leave the forward dash as it is. Personally I would prefer this option. For PvE you need that 50% extra armor if you're not running with a shield and/or heal build.
As it stands now, you'll often get killed when charging gale to get that 50% extra armor. Sorcerers are squishy (they don't have high armor/health like a warrior, or dodge like a rogue) so moving armor to uncharged and charged would help a lot during elite runs IMO.
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