Originally Posted by
Apollo
Y'all are changing the class balance.
Before this update, what was the designated role for each class?
Sorcerer: Crowd control & Support
Warrior: Pure Tanking
Rogue: Pure Damage
Now, with the change in skills to ONLY warriors & sorcerers, both do more damage in not only PvE, but PvP as well. DoT skills like curse and fireball have a chance to critical & all sorcerer spells have increased critical damage? What gives? Even rogues, which are THE DAMAGE class, don't even have those skill benefits. Heck, our Nox is DoT, yet we don't see a chance for critical hits on that, do we?
What is trying to be accomplished here? Changing the class roles? Now, not only do warriors get more damage, but they also benefit from the damage reduction!!! Where is the balance? I currently do not see any!
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