I understand where you're coming from regarding this comment. I logged on and rechecked my stats from last night: I accrued 12 kills and 13 deaths. I'm almost embarassed to disclose that information, but it's the truthful outcome of my first PvP session this season. I can assure you, I perform fairly well in PvP, and so far I'm not seeing a drastic change in my overall damage - but I will have to engage in some more PvP over the weekend to start formulating an accurate assessment. Throughout the hour and a half spent yesterday, I was only able to fight a sorcerer and rogue 1 on 1 on two occasions - both which I defeated and accrued points. The rest of the time was spent in legitimate 5v5 or 5v4 action, where I wasn't having any luck landing the killing blows and was constantly beat to the punch by rogues/sorcerers (not saying I deserved all those killing blows, mind you). Anyway, the point I was trying to make with sharing my PvP kills number here was to show you that even a pretty good warrior is not a
wrecking machine due to these new changes. In fact, the several changes across the board related to damage seem to be pretty balanced so far - but time will tell and we'll continue to record our observations here I'm sure. However, if there was any sort of obvious unbalance from granting us warriors the extra damage, then I would probably be posting that I walked away with a few dozen kills rather than 12.
There are several factors involved with landing killing blows, and it's not a very good example of the impact the new PvP mechanics have had on our game play. With that being said, I will continue to try out new specs (tonight is full on damage!) and offer my experiences here (as a warrior) for you rogues to cipher through.
Furthermore, as most of you know, I also play a sorcerer. So expect some feedback from those accounts as well
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