Originally Posted by
CrimsonTider
And now for the other side of the coin...
Yes, bears get buffs in dodge, crit, and damage, but we need something to make up for a lack in hit percentage. I've said it once and I will continue to say it: Bears are the only class where maximizing their "main" attribute (strength) makes them irrelevant. I believe that when the devs began placing stats into each skill, they took into consideration how each class would benefit based on being "pure." For a bear, we couldn't hit Gurgox with an Elite Boulder 100x it's original size when pure strength. Because we only hit 6/10 swings pure (with a debuff from another class, it goes negative in a nano-second), and all other classes hit 10+/10 swings (birds have 200+ hit with Swift talon set... can we say excessive?), bears need each swing to mean something when we are lucky if one happens to actually land.
Listen, I get it: Bears are suppose to tank and not kill. We capture flags, not hand out triple-kills. We debuff with Hellscream while other classes go in for the kill. I get that. However, if we decrease the damage buff in rage, the dodge/crit/damage in strength gear, and lower the debuff ability in Hellscream, what good will it be to have a bear. I mean, foxes have a skill which grant 70% hit, rhino's a skill which grants 40+ health regen (not base health, health REGEN), birds have a skill to increase their already high hit%, and mages reach almost 65 crit just from their sets.
I am in the middle of an ENORMOUS bear thread where I explain all of this a little better. I just hope bears aren't extinct before I finish with it.
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