i feel sad for my rogue..
Too bad a mage with curse can disable an entire army of rogues for good 5 seconds.
I really don't get what was going on in STS' minds when 1 skill can recoil as much damage as Alpha Wolf.
I have been and do die instantly from curse because I shot off 1 Aimshot lol???
What more do you mages want seriously?
You got your crit and aimshot like skill (lightning which also adds stun)
You just got your piercing like skill that lets you run chase and flag as fast as us...
You got your 2s shield, & dmg reduction
You got your OP fireball stuns
You got heals that heals you instantly (whereas alot of rogues have to hunt for their heals b/c they drop randomly)
You got your Alpha Wolf Shield
I can go on and on with the list and frankly you can't name half those things that Rogues are advantaged in.
Only thing rooting for us is our 1 skill aimshot, and it's been nerfed I don't know how many times now and it's not a 100% 1 hit skill as it only does worthy damage if on Crit.
Seems like you guys still want more? I say LOL to that.
Try playing rogue and compare before you start throwing out assumptions.
I have a mage and a rogue so I'm talking from experience.
Last edited by gundamsone; 09-13-2013 at 06:31 PM.
The problem is since the damage nerf, we can't do our job properly. Our damage was nerfed, which means we need to use more skills to kill, thus using up more mana. Yet, nothing was done for our mana-pool. So we're really a lot less useful than we were before, not only in PvP, but also in PvE because the damage nerf is also accounted in PvE.
This is the only patch note regarding damage reduction that I know of.Originally Posted by H2N
I agree with all the things some of you guys are saying.
Mages atm have all the specialties of both classes.
How come they get high dmg, high crit, a shield and a heal that gives mana and health.
I dont think mages understand what a rogue can do with a mana heal.
We will just keep suffering cause everyone complains about rogues kill stealing blah blah blah.
But I still dont understand what the point was of the dmg reduction if they just increase it for both classes but rogues.
Now alot of warriors and most mages do more dmg than rogues.
this is completely unfair.
ANd increasing mages crit, like come on they already crit higher than rogues and more frequently.
My crit is pretty much maxed along with dmg and mages still do more dmg and crit more frequently and higher.
I just dont understand what sts were thinking.
they want to make pvp more balance? they just tipped it over the ice berg.
With rogues at the bottom of the ladder.
It was more balanced last season than it is now.
yup just tried pvp now at lvl 31-32 and im having a hard time killing any mage or warrior that dont even have any mythic gear (i have a mythic bow and a very decent gear at this lvl). mages now crit and deal dmg like rogues, stun like hell and i cant possibly kill any warrior heck i dont even think they got any damage.
i can now only kill steal (i hate getting my kill stolen from me and who doesnt? but i myself do this for the sake of kdr) or kill my own kind.
atleast give us mana packs (which is very lame), a decent shield or invinsibility for like 3secs(which is supposedly very normal for any assassin or rogue) and a 1sec sure stun for charged normal attack would be nice, so we can still compete.
and please try pvping with those 3 characters so you can see for yourself what rogues have now become.
I repeat myself, but I think it still stands:
I think this update was intended to change balance. Not "even" things out so that we are back to point A. That would have rendered it redundant.
The update itself is proof that the developers deemed the balance tipped too much in favor of one class (in pvp).
Another thought: Yes, things are crazy right now in pvp. But remember, we still have respec weekend, so everybody is trying out new builds, there is no way to say how the balance will be after that. Rogues might find a way to fight back with change of skills, mages might find more efficient new sets and warriors should experiment too and find ways to cope with the changes.
Only after that, when skill changes become rare, we will really see how things work out. When I was complaining earlier about the mages weaknesses, it was at the end of the skill-cycle (as I consider that what respec weekends mark), not a few hours after the update came out.
Experiment with new skill sets, and I think you will find much surprises what'll work and what not...
Of course, just staying with the old set will be your disadvantage...
Adapt.
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See if you HAD a rogue AIMSHOT NEEDS TO CHARGED
Actually almost all our skills are near worthless if non charged
So non of your arguments are valid
They've reduced our aimshot damage initially, then reduced our crit buff upgrade from 8s to 5s.
They've given mages more crit, more dodge, a much stronger weapon, +a skill that disables our one and only killing skill.
They've given warriors a maul that can repeatedly stun us on top of regular stunning and pet stuns. I don't even want to get into the OP war teams b/c of Horn.
It's been pretty much downhill for us for last few seasons and since this is the PVP section, we really have nothing rooting for us anymore...our best weapon is the mythic bow that gives 5 dmg more than the pink bow...our heals are even less than before now...sigh
Ik the rogues here may sound selfish but can you even name one thing STS has implemented in the past 2 seasons to favor us?
Last edited by gundamsone; 09-13-2013 at 11:42 PM.
That's just totally false.
In PvE most 'pro' rogues never charge AS, what a waste of that 10% crit stack that would be. Actually, an uncharged AS gives all skill benefits like 250% Dmg on crit, armor reduction, 10% increase Dmg for each consecutive hit and 10% crit for 5seconds.
Let's see for the other skills. Trap, razor shield, 2 more popular PvE skills, don't need to be charged for any benefit except for a little Dmg increase. Nox only needs to be charged if you want to AoE component and veil makes your range larger. SP doesn't even need to be charged to still enjoy all of its benefits except for the multi target.
Most popular PvE skills don't need to be charged.
Now compare that to your sorcerer, who's supposed to be the AoE damage dealer. popular skills include, Gale, Fire, Ice, Time, lightning for PvE. Gale needs to be charged to get the AoE dmg and armor increase. Fire, needs to be charged for its very crucial stun. Ice needs to be charged or else it's just a single target damage skill and time doesn't do any damage at all if not charged. Only lightning can be considered firing uncharged in a big mob encounter.
Let's summarize...
Popular PvE skills for rogue: AS, Nox, Trap, RS, Veil. Only Nox and Veil need to be charged to get AoE damage and increased range on veil. That's 2 out of 5 popular skills. The rest you would only charge for added damage, but you wouldn't not use a skill upgrade you invested points in.
Popular PvE skills for sorcerers are: Gale, Fire, Ice, Time, Lightning. That's 4 out of 5 popular skills that need to be charged to have the benefits you're sacrificing skill points for.
Maybe you're just a so narrow minded that you only consider one aspect of the game (PvP), but for PvE I think I just proved you completely wrong. Sorcerers need to charge way more skills to benefit from the skill points they invest in skill upgrades as compared to rogues.
One more thing about how rogues have like no mana.
Now warriors have a skill that can steal mana from us..
Please tell me how does this work when we already have like no mana as it is.
-.-
I understand the rogues' frustration here - honestly I do. I think the main problem stems from the fact that STG is planning to revamp all of the classes' abilities in PvP over time, but introducing each change piece by piece. You would have thought they'd taken the hard lessons learned from introducing arcane weapons in this same fashion and applied it to this scenario. Since their development team's staffing for AL seems to be minimal with a limited amount of time/resources for beta testing, I think we're in all actuality the beta testers here!
Remember Swede's comment in the Sep 12 patch notes?:
Unfortunately, it seems that we all have to remain patient and live with this transition for now. If we start kicking and screaming for changes to the changes, the overall projected balance of Swede's future planning will probably be ruined. Then it will be back to the drawing board for the development team and we'll be back to square one with this PvP overhaul in cyclic repetition. Since we can't see the big picture from our position as STG's clientele, it's of vital importance that they quickly absorb all of this feedback and implement the next batch of class improvements. Unless STG decides to start choosing volunteers for beta testing (which I'm sure many people would be willing to do for free and it would be an extremely successful program), I think this method of implementing PvP overhaul changes piece by piece has become our reality for the time being.Originally Posted by Swede
However, I think a reasonable "patch" to fill the gap, appease the rogues, and improve their performance in PvP while we patiently await the next batch of changes would be to give them a mana-replenishing skill. Either add mana to HPacks, or give a skill such as the poison one a significant mana regenerating attribute (mana HoT). If an implementation like this doesn't fit into the grand scheme of things in the future development of PvP, then take out later. But for the time being, rogues need something to hang onto.
Last edited by Taejo; 09-14-2013 at 01:52 AM.
Thats not a nerf. It was a bug that was fixed, its not a nerf at all, if you were using the shield uncharged to gain invulnerability, you were [to an extent] abusing the bug.
Its like the aim shot bug, we didnt cry after that saying "they nerfed out aimshot" because we know it was a bug
On topic: I think a dev should respond if rogues are getting buffed on mana department because I dont want to get my hopes up.
Last edited by Bless; 09-14-2013 at 05:36 AM.
Credits to Iady
I would gladly give rogues shield with its 2 sec invulnerability and have rogues with 30% less armor in exchange for 30% more armor for mages. Let me know if u want this because I'll start a thread over it. Also I never saw you filing a bug about the 50% crit bug on aimed shot. I guess you were all to happy to abuse that bug and say nothing.
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