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  Click here to go to the first Dev post in this thread.   Thread: 2013-09-16 Content Update (129972)

  1. #101
    Senior Member iluvataris's Avatar
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    on page 4 theres a rogue saying his went up, i cant tell cause i switched builds right before update losing alot of damage.
    But i do believe it wen't up, i have 368 damage with 20 into intelligence. i believe if i had that 20 in dex i would have higher then my normal full dex of 379

    But I am unsure any other rogues have there damage increase? or warriors?
    Last edited by iluvataris; 09-17-2013 at 09:09 AM.
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  2. #102
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    Quote Originally Posted by Haligali View Post
    Its the mythic gun, which got a hidden +19 dmg buff. And the arcane staff also, now i see arcane mages with 528 dmg, before it was around 475 dmg.
    I had a feeling it had to do something with the Mythics.

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    Quote Originally Posted by iluvataris View Post
    on page 4 theres a rogue saying his went up, i cant tell cause i switched builds right after update losing alot of damage.
    But i do believe it wen't up, i have 368 damage with 20 into intelligence. i believe if i had that 20 in dex i would have higher then my normal full dex of 379

    But I am unsure any other rogues have there damage increase? or warriors?
    hm, maybe mythic bows also, since there is no bow and gun in cs lol

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    my damage is the same. i don't have mythic bow. that's probably it. another secret update.

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    Quote Originally Posted by iluvataris View Post
    on page 4 theres a rogue saying his went up, i cant tell cause i switched builds right before update losing alot of damage.
    But i do believe it wen't up, i have 368 damage with 20 into intelligence. i believe if i had that 20 in dex i would have higher then my normal full dex of 379

    But I am unsure any other rogues have there damage increase? or warriors?
    Im not

    W/ bow equipped

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  6. #106
    Senior Member KingMartin's Avatar
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    In fact I feel weaker in the last days although the stats have not changed. Taking down Shuyal bosses seems to take eternity. I am constantly checking if I have not forgotten Lep or some lousy ring on me.

    It's all subjective feeling, most probably.

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    Not subjective when you notice a DMG stat change lol.

    I'm telling you its a hidden secret buff for mages!

  8. #108
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    Warrior heal should be nerfed!

    However, the 10 second count down is just way too long. That's almost an enternity in PvP and PvE. So, what I think should happen is that the 10 second count down should turn into a 2-3 second countdown. The 2 seconds in between would allow mages and rogues to stun tanks to prevent another shield from going up, while still allowing a warrior team to be viable (but not immortal).

    Also, this would discourage less experienced warriors from stacking teams.
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    let's all just switch to mages. problem solved!

  10.   Click here to go to the next Dev post in this thread.   #110
    Spacetime Studios Dev Swede's Avatar
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    Some gear was improved, that's where you're seeing the extra points of damage.

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    Quote Originally Posted by Swede View Post
    Some gear was improved, that's where you're seeing the extra points of damage.
    Swede, can you please elaborate on this? What items? It seems that the mythics/arcane weapons were improved.

    This is considered a pretty big change overall so why wasn't it reflected in the patch notes?

  12. #112
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    Quote Originally Posted by Swede View Post
    Some gear was improved, that's where you're seeing the extra points of damage.
    post deleted

    reason: i'm tired of making suggestions/complaining. I'm just going with the flow now. If I hate the changes to much I'll just quit.
    Last edited by wvhills; 09-17-2013 at 12:22 PM.

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  14. #113
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    Quote Originally Posted by wvhills View Post
    post deleted

    reason: i'm tired of making suggestions/complaining. I'm just going with the flow now. If I hate the changes to much I'll just quit.
    Just lvl the mage

  15. #114
    Senior Member Pandamoni's Avatar
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    Quote Originally Posted by Swede View Post
    Some gear was improved, that's where you're seeing the extra points of damage.
    Hi Swede, you had mentioned in another post that no crit changes had been made to rogue and that you guys wouldn't just make changes without adding them to the patch notes. I'm curious why a change to weapons wouldn't be added to the patch notes (if it was, excuse me, I didn't see it, though).

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    Quote Originally Posted by Haligali:1268850
    Quote Originally Posted by Cero View Post
    Ok did a pvp run, delete my "wow, i like the immunuty" comment, dissapointed of how realy the shield immunity works.
    i do like the immunity of the shield but just allow warriors not to be immune with their own Shield.
    .

    to make it clear heres a scenario:

    WarriorA, does the first Heals thus giving everyone the Shield of invulne.
    WarriorB, cast charge horn during the immunity time and heals everyone but ddnt get his own Invulne shield.

    this is not good, because the 2nd warrior cant generate his own protective shield, wont be able to
    tank and letting warriorA to rest.
    Idk how this should work: try to keep distance from the other warriors in your team, and jump in from far, when their heal ended.
    Yes that might work, 2nd warrior who ddnt get the shield for immunity would make his own shield. But that is unneccessary if devs allow warrior to be immune from it and able to make his own shield.

    Many might think that its juggernaut that can make the cut, but it takes all the skills to be a good tank(shield vengefull and juggernaut)

    Oh well im back to smurfing cos MY mythic armor couldn't be fix and this one.

  17.   Click here to go to the next Dev post in this thread.   #116
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    Quote Originally Posted by Pandamoni View Post
    Hi Swede, you had mentioned in another post that no crit changes had been made to rogue and that you guys wouldn't just make changes without adding them to the patch notes. I'm curious why a change to weapons wouldn't be added to the patch notes (if it was, excuse me, I didn't see it, though).
    I said that we wouldn't nerf the crit rates of the Rogue without mentioning it. This was a few points of extra damage added to some weapons to balance them out against each other. I'm not sure why we didn't make public patch notes out of it but nothing was nerfed, only slightly buffed.

  18.   This is the last Dev post in this thread.   #117
    Developer - Inactive H2N's Avatar
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    Quote Originally Posted by Swede View Post
    I said that we wouldn't nerf the crit rates of the Rogue without mentioning it. This was a few points of extra damage added to some weapons to balance them out against each other. I'm not sure why we didn't make public patch notes out of it but nothing was nerfed, only slightly buffed.
    This change got lost through the crack(s), and was not included in the patch notes. Apologies.

  19. #118
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    I noticed the damage increase earlier today, can't say I was disappointed


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    Quote Originally Posted by JaytB View Post
    I noticed the damage increase earlier today, can't say I was disappointed
    Jay, it seems as though the Mages noticed it the most

    I'd really like a list of the items that were buffed, at least a general summary.

    It does look like it was the Mythic/Arcane Weapons.

  21. #120
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    Quote Originally Posted by Swede View Post
    I said that we wouldn't nerf the crit rates of the Rogue without mentioning it. This was a few points of extra damage added to some weapons to balance them out against each other. I'm not sure why we didn't make public patch notes out of it but nothing was nerfed, only slightly buffed.
    Were any rogue weapons buffed because it seems that only sorcerers benefited (yet again).
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