Originally Posted by
Shadowstar
For those who ignore crim and think hes a silly guy (cuard, waug) , I can give a short summary.
Savage bears are "OP" mainly because they are str/dex. The dex gives more dmg, and the hit. Int and dex give hit, but str doesn't.
Crim is saying, lower The damage on rage (it might work in endgame, I dont doubt you crim, but bear twinkers might be a bit worse) BUT also give a hit buff on rage.
The rhino has a hit buff which can give 100+ hit, so it can go full str, and do its job as tanking without worrying about hit.
Now for my opinion on orbs:
1. Orbs coming when reved by rhino or mage:
I personally think its a horrible idea, its much better without the orbs, because you cant really do much except move. Take out the orbs when you are revived.
2. Arena Orbs:
This is good and bad. Good is that if you spawn near your oppenent, you can get time to run (except for stun/freeze/root, whic we'll get back to) so he cant attack. Bad is that most players, in an FFA, they buff and go right into the match.
But being that you cant buff, youll have to wait and run, and 3 seconds is long enough for someone to get you.
Also, you can be stunned, rooted, and freezed. This ruins it. The dev said that you could move around, but if you're stunned, rooted, or freezed, you cant move. Its especially bad for full dex bird, and pure int/dex int mages.
3. Orbs in CTF:
Spawning is still problem. As gaunab said before, someone could just sit there, buffed, and kill you when your orb comes off, and you dont have time to buff. Make it so you can buff/attack ONLY in the spawn room in CTF.
When you are revived in CTF, its a problem, I said it ^there. Remove the orb completely when you get revived.
That is all.
I'm 99.9% many people will ignore this post and such, as many people have done before, but I felt the need to say it, in case a dev comes along and reads it.
Bookmarks