I gotta say, I'm not in favor of it. It throws off the balance a lot, so I would prefer the older system. The issue is that even though controlling the orbs was very potent in the old days, it was not so potent that it was game breaking, unless a person got multiple orbs. Today, with invulnerability (not to mention the duration of the effect), I would argue that it is rather game breaking. You cannot fight a person that is invincible. All you can do really is run, especially for the more dps-oriented classes. A tank may be able to hold and well, use defensive cooldowns, but this in turn renders them vulnerable and gives them a huge disadvantage since they cannot kill the target anyways (compounded by the duration of the orb).
I am not against the idea of giving a minor buff temporarily, but invulnerability is a bit too big a buff that throws off the balance.
I think at this point, there's a pretty overwhelming consensus towards the older system.
An intelligent opinion, to be sure. However, I believe you've misunderstood this, mate! He's talking about the orb received upon re spawning. This orb will make you invulnerable for a few seconds, yes, but it also makes it so you cannot use any skills. The problem with this is that people can still root you and debuff you, but simply not deal damage. It honestly makes spawning easier because you can root them for the three seconds of their orb and they're stuck not even being able to buff. Then you just kill them once their orb dies.
Definitely the old way.
Orb with the ability to cast defencive skills!
I second Crims question about why can't it be the same as the plat invulnerability!?
Orb with the use of skills. No targeting or debuffing allowed by opponent.
If that is impossible, then no orb.
I'd say remove the orbs because it is counterproductive both after respawn and revive and even more after going through a portal!
It's more incapacitating than protecting.
Old way but keep mana and hp orbs
Aldoric - I like bananas -
Old
Old way
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The orb was a truly good idea. Well, the idea of counter-spawning was really great.
However, the orb duration is too long, and the impossibility to buff/attack while orbing has made the CtF spawning even easier..
I have always been searching for ideas in order to counter spawning. I had made that thread a very long time ago : http://www.spacetimestudios.com/show...light=spawning
The Invisible wall still sounds good, but it hasn't been implemented yet. Maybe it is too hard to code ? The same kind of wall compelling players to walk past it already exists in AL, so why couldn't it be changed a bit and implemented in PL?
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As for the "Old or New" poll, I'd say the idea of stopping CtF spawning haemorrhage is an awesome idea. Nevertheless, I think more efficient proccess could be implemented in order to bring Spawning issue to an end.
OLD-I'm gonna have to say no orb with this situation. If the orb cannot be changed because PL is not as advanced as AL is and we can't have the ability to atleast buff while orb is up, than there is no point but to go back to the old way. I myself didn't really pvp back in the day but of course I remember when there wasn't an orb and I believe that it was better back then.
Old. Spawning is still a problem, but the old way fixed it.
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Definitely the old way. I literally started to play ctf right before the orbs were brought in and what a pain they've been. Its so annoying to respawn and get rooted, frozen, or stunned, and you cant do anything about it. No buffs, no attacks, then you get creamed once the orb wears off. Doesn't this undermine the purpose of placing the orbs there in the first place? Can I get an amen?!
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I honestly think they should take out orbs... its their choice to not join another game.. they should just think smart and not ruin your kd
Take out orbs if u can't change it being only in spawn room/don't allow others to target u and root/stun etc when we have the orb for the 3 sec.
Or possibly change it to 1 second where when u have the orb u can attack for the second, but others can't target(root/stun)
(This gives a chance for u to quickly buff or rep and run,freeze/fire and run,stun and run.
But if you can't make any of the changes I would like the old way back.
Just do this:
When you see a spawner, just leave unless u know u can whoop them.
Let those spawner stand there for hours until they rage quit.
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