There should just be removing the "Join" button on guild/party/friends list.
i think sts need to put a ''Guilds war'' for got more fun on the game..
guild wars can be a ''all of ur guild can join'' so can be 30vs30 players or maybe the max slot to join can be a 30.. this is more fun than pvp..
and theys can put a 'Player vs player''
i agree with ur idea because i don't wanna join/left and join/left again to find a match not full..
Ok here I'll break it down
Red: 5 members of same guild (that's fine) then BLUE 5 members of another guild or complete randoms that's fine
But when there's
Red: 5 members of same guild
Blue: 3 members of another guild & 2 members of the same guild from Red this 2 members won't attack the members on red so the 5 members on Red can gang the 3 members on blue
Since u can only have a party of 4 your idea would make it so that only 4 members of the same guild could join one team that's not what I want, 5 members of a guild can be on red or blue but no other members from that same guild should be allowed to join the opposite team of those 5 guild members
Last edited by Derezzzed; 10-11-2013 at 07:52 PM.
I play pvp with my low lvl id..I catch some guild that gang one people..and put their other guild member on the opposite team..the guidl member not help member they run off and let their own guild member kill hisbteam member
It happens everyday from Republic of indonesia guild can I report them for cheating pvp game
Coz it happen everyday and I see it myself sorry for my bad English's
I hope sts see this there is no unfair fight at pvp..guild team join and put their other guild member to opposite team..so theu can kill who are not from their guild or fren pls fix this..I see it a lot pls check this guild republic of indonesia guild they keep cheating pvp gamr
In my opinion, as long as one joins a guild - he should adhere to the rules and regulations. If it includes not joining the opposite team during PvP, then so be it. Spot blocking is definitely a different issue here in which I believe ruins the experience.
duck dynasty falls
I disagree.
Not to say this is a bad suggestion, but spot blocking is really a necessary in PvP.
I wish I were me.
<Elite Runners>
IGNs: Alrisaia | Alrisio | Gallinar
Guides: Glossary of Terms | Twisting Ribbit | The Blender
My Guild usually don't join on opposing sides;
We have simple rules;
You can fight guildies in battle but not gang on them
IF you don't want to fight your guildies fairly, leave the room
But I know what you mean though.
In those cases just nerf the match. Everybody leave against that guild and just boycot their pvping.
Officer in the Council of EOSEOS Attack Dog!The Furry Toe of the Camel will Always be Remembered
It's because he's a twink.
Truly though? People spot block when they know that they aren't good enough to kill you on your own. If they were confident in their own skills, they wouldn't be spot blocked.
To me, I look at it as a compliment that basically says: "Hey me and my entire team suck, so we're going to have to take more spots on your team just so that we can kill you!".
Click My Signature to Check Out My YouTube Channel.
Warning: Any Beggars Will Be Put On Ignore List
I have agreed with this solution for a long time as well. I once played a game called Crystal Saga (not bad, but way too much of a pay-to-win game) which automatically formed the red and blue teams in PvP. The system worked great, and even larger, hardcore guilds hardly ever complained, but rather just went all out against each other. People seemed more interested in having fun and playing PvP for what it is rather than trying to boost kills/flags. The other aspect of that game's PvP was once you left or AFK'd out (2 min auto-AFK boot), you had a debuff that doesn't let you back in. Many games have that, which I like, but for the most part is not agreed upon in AL's community.
Unfortunately, even this change will only partially fix the problem of kill farming/flag boosting guilds. The issue I observe now days is that a majority of PvPers play under this unwritten rule where you have "fighting" rooms and "flag" rooms. It doesn't matter which side you are on because there is usually a mutual agreement from both sides as soon as the game starts. I don't want to delve into the details of that, so I will jump ahead and say that what really needs to happen is for STS to add a strong, in-depth incentive feature to winning a legit CTF game. There have been several fantastic ideas thrown on the table in this forum, all of which seem to have never been taken seriously.
My guess is CTF is doomed for the time being, which is sad because I would absolutely love to play a real game of CTF, with defenders and offensive maneuvers. This game's CTF is seriously fragmented and lacking - but its mostly our own fault for making it this way. That's why I say add rewards for winning on top of letting the game randomly choose teams. Greed will take precedence and people will play CTF the right way because they want to win.
Bookmarks