Sorry for the double post, but there are a couple things I would like to mention.
Cheen, I assume that when you say Rhino's "charge" through the map, this is because it's in the map "castle-keep-away"? I don't 100% blame you for how you feel, then. There are two paths connecting the flags, giving rhinos more free to space to run though. I think that players need to realize that there are more maps to the game than just this one. Most players hate this map, but I love sandstone forts. It truly forces teamwork play when you're in the opponents flag room (because the spawn room is so close to the flag room).
Also, I've always wanted a better system in PL that would organize the teams; that is, equal out the teams based off of classes. So if you made a game, then players could join either red or blue, but there would be a specific slot open only for your class.
For example, if I create a Rockwall forts match, I could have the option to pick 3 classes for each team. So the game could consist of 2 mages and a fox, or 1 bear 1 bird 1 rhino - endless amounts of combinations. But the point being to equalize the teams based off of class.
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