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  Click here to go to the first Dev post in this thread.   Thread: Lets chat about Grimm's Arcane Ability and chance to stun

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    Developer - Inactive Samhayne's Avatar
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    Default Lets chat about Grimm's Arcane Ability and chance to stun

    Hey everyone,

    We have seen a few complaints about Grimm the Harvester's Arcane Ability in regards to the stun component. We are updating the game today with the following patch note for Grimm:

    Grimm the Harvester’s Pet ability stun component will now be more noticeable if it hits. Description changed to remove “high chance” to stun to reflect that the ability can miss.

    The stun has a 66% chance to go off and can miss. 66% chance to stun is pretty high (especially from a game design perspective). The fact that it can miss was probably an issue for people who were leveling up Grimm and fighting against high level monsters. In that situation, a low level Grimm probably won't land the stun component. The debuff components of Grimm's Arcane Ability don't miss (and are pretty powerful).

    Hopefully the changes we are making today to make the stun more noticeable, along with the understanding that the stun component of the ability can miss (and miss more if there is a big level disparity between the target and Grimm) will help you feel better about Grimm's Arcane Ability.

    I look forward to your thoughts (especially after you play with the changes that we will be patching out).

    -Samhayne
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    Forum Adept Yakiniku's Avatar
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    One question. Is the stun supposed to affect bosses?
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    Good to see abt this stun...
    Hope we can have a bit damage or crict added...

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    Thank you for bringing this up Sam. I think the issue is people (me included) assumed the stun would be similar to other mythic / arcane pet 'panic' abilities and that's not the case. I don't see it being a huge issue, and when testing I did see little mini stuns occurring when testing out on friends in pvp (I was using a level 35 version). I think the main issue is the stun doesn't really lock up other players like a panic does, it tends to be really really short, more like a skill wind-up interrupt use then a 'stun and unleash a big combo use'. Changing it to a panic would make Slag fall way behind Grimm, I think the best way to make it so people are happy would be to increase the stun AoE range to something similar to haze or abaddon's range, it seems really small as it is.

    Altering the stun so it's more noticeable is probably a good step too. I usually play on a big lcd screen and I have a hard time seeing it, people playing on 5" screens on phones probably can barely see the effect. Being able to see effects makes people value them more - if I think about the skill just had a nice visual that coordinated with the range people would value it more. The ability of slag is very apparent, you see the effect going out with a little fireball and red circle - other pets you don't see anything and people consider it 'less valuable' or have a hard time figuring out what the range is without the effect indicator.

    So to summarize :
    Increase the size of the arcane ability AoE range.
    Make the stun and arcane ability more noticeable

    Those are my suggestions
    Last edited by Jexetta; 10-25-2013 at 12:32 PM.
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    Nice! Good pet

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    Quote Originally Posted by Jexetta View Post
    Thank you for bringing this up Sam. I think the issue is people (me included) assumed the stun would be similar to other mythic / arcane pet 'panic' abilities and that's not the case. I don't see it being a huge issue, and when testing I did see little mini stuns occurring when testing out on friends in pvp (I was using a level 35 version). I think the main issue is the stun doesn't really lock up other players like a panic does, it tends to be really really short, more like a skill wind-up interrupt use then a 'stun and unleash a big combo use'. Changing it to a panic would make Slag fall way behind Grimm, I think the best way to make it so people are happy would be to increase the stun AoE range to something similar to haze or abaddon's range, it seems really small as it is.

    Altering the stun so it's more noticeable is probably a good step too. I usually play on a big lcd screen and I have a hard time seeing it, people playing on 5" screens on phones probably can barely see the effect. Being able to see effects makes people value them more - if I think about the skill just had a nice visual that coordinated with the range people would value it more. The ability of slag is very apparent, you see the effect going out with a little fireball and red circle - other pets you don't see anything and people consider it 'less valuable' or have a hard time figuring out what the range is without the effect indicator.

    So to summarize :
    Increase the size of the arcane ability AoE range.
    Make the stun and arcane ability more noticeable

    Those are my suggestions

    I fully agree with Jexetta I am guna buy this pet, but it would be more cool if it had more aoe effect... Now it is tinyy...

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    Why not make the stun the duration of the bow stun? I think that would be acceptable to most.
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    I agree with the two above, an AOE stun so it's more noticeable against mobs or a longer stun.

    Those are awesome alternatives, his arcane effect area is just way too small and hits only 5 at a time, for a mythic pet that's weak sauce.

    At this point I think Squash's and Vlad's arcane abilities are more impressive.
    Last edited by Sorcerie; 10-25-2013 at 12:57 PM.

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    Here is my (silly, can someone say) question: Does Grimmy hits same amount of mobs at once as Slag?

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    Silly me, I mean, with his normal attack. Same as slag? or less than slag? Or more than slag? (both compared as capped ofc)

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    Quote Originally Posted by Deadroth View Post
    Silly me, I mean, with his normal attack. Same as slag? or less than slag? Or more than slag? (both compared as capped ofc)
    Description says multiple enemies once he reaches lvl 30, but I don't know how many that is exactly, so...yea. :/

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    Just ran the first half of the first Shuyal map solo while letting my lvl35 Grimm do all the work and it was much better. I think he looks good in PVE vs MOBs. I will have to test on a boss and in PVP later, I won't speculate on that until I try it.

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    So, is it panic, terrify or stun you're talking about here...?

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    Quote Originally Posted by Soundlesskill View Post
    So, is it panic, terrify or stun you're talking about here...?
    It is a Stun. Not a panic/terrify.

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    I wish it was panic


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    If they made it panic, Sam would need a serious buff!
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    Quote Originally Posted by Kakashis View Post
    If they made it panic, Sam would need a serious buff!
    Agreed. However, the only buff you could do to Samuel that wouldn't make him OP is to make his toxin inflict upon people more often. It is less common than a banish (a 10% chance) in my experience.


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    Quote Originally Posted by Crowsfoot View Post
    Agreed. However, the only buff you could do to Samuel that wouldn't make him OP is to make his toxin inflict upon people more often. It is less common than a banish (a 10% chance) in my experience.
    Yeah or just leave everything alone! Slag is for stunning, Grimm is for debuffing/instant slay, and Sam is Sam! I just wish that Sam was given some visual particle effects. He looks more plain than all the mythic and arcane pets combined! Stats are great, visual he gets a big F
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    Quote Originally Posted by Benworushi View Post
    Nice! Good pet
    Agree 100%!

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    Quote Originally Posted by Jexetta View Post
    Thank you for bringing this up Sam. I think the issue is people (me included) assumed the stun would be similar to other mythic / arcane pet 'panic' abilities and that's not the case. I don't see it being a huge issue, and when testing I did see little mini stuns occurring when testing out on friends in pvp (I was using a level 35 version). I think the main issue is the stun doesn't really lock up other players like a panic does, it tends to be really really short, more like a skill wind-up interrupt use then a 'stun and unleash a big combo use'. Changing it to a panic would make Slag fall way behind Grimm, I think the best way to make it so people are happy would be to increase the stun AoE range to something similar to haze or abaddon's range, it seems really small as it is.

    Altering the stun so it's more noticeable is probably a good step too. I usually play on a big lcd screen and I have a hard time seeing it, people playing on 5" screens on phones probably can barely see the effect. Being able to see effects makes people value them more - if I think about the skill just had a nice visual that coordinated with the range people would value it more. The ability of slag is very apparent, you see the effect going out with a little fireball and red circle - other pets you don't see anything and people consider it 'less valuable' or have a hard time figuring out what the range is without the effect indicator.

    So to summarize :
    Increase the size of the arcane ability AoE range.
    Make the stun and arcane ability more noticeable

    Those are my suggestions
    Sorry, im agreed with this 100%!!!

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