Thank you for bringing this up Sam. I think the issue is people (me included) assumed the stun would be similar to other mythic / arcane pet 'panic' abilities and that's not the case. I don't see it being a huge issue, and when testing I did see little mini stuns occurring when testing out on friends in pvp (I was using a level 35 version). I think the main issue is the stun doesn't really lock up other players like a panic does, it tends to be really really short, more like a skill wind-up interrupt use then a 'stun and unleash a big combo use'. Changing it to a panic would make Slag fall way behind Grimm, I think the best way to make it so people are happy would be to increase the stun AoE range to something similar to haze or abaddon's range, it seems really small as it is.
Altering the stun so it's more noticeable is probably a good step too. I usually play on a big lcd screen and I have a hard time seeing it, people playing on 5" screens on phones probably can barely see the effect. Being able to see effects makes people value them more - if I think about the skill just had a nice visual that coordinated with the range people would value it more. The ability of slag is very apparent, you see the effect going out with a little fireball and red circle - other pets you don't see anything and people consider it 'less valuable' or have a hard time figuring out what the range is without the effect indicator.
So to summarize :
Increase the size of the arcane ability AoE range.
Make the stun and arcane ability more noticeable
Those are my suggestions
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