Is it just me, but isn't a +5str/dex/int increase (in best case scenario) a bit on the low side? Especially considering the 400-500+int/dex/str ranges end level characters are in? For example, 5 int added to a total of 500+ int, would be a 1% increase in primary stats?
I love the idea of crafting and I also think the way STS plans to do this is interesting and something I feel I could have a lot of fun with. I'm not going to enter the discussion about plat vs non plat spenders, I'm simply interested in the process and the stats you'd gain.
So yeah, personally, I love how it is intended to be implemented but I don't think I'd go through all the trouble for a 1% in primary stat increase. I'd say make crafting really worth it and give it a noticeable stat increase, else it's just a gimmick to show off how many gems you have in your shiny weapon while it doesn't really make it better in a way that you'd notice it.
I can understand STS can't make stats OP but a slightly higher stat increase seems needed to make it worthwhile, at least to me.
Another route STS could take with this is add different kind of procs to weapons. maybe a gem that adds some proc that goes of 100% of the time when charged (like the current Arcane staff fireball'ish proc). They could come up with a lot of interesting stuff this way and it would make crafting at least worth it. Heck, even some spectacular particle effects or something would be cooler to me than getting 1% stat increase.
Of course, as said earlier, balance issues are always to be considered but I stand by my statement that I feel that what you get for crafting seems underwhelming to me.
I hope that didn't sound to negative, but I've always been a big fan of crafting. In PL STS generally made crafting worth it by increasing different stats, granting different particle effects and entire new looks. And although I understand this isn't PL, I was expecting something similar now. If anything, I'd like STS to take notes from their older in game crafting mechanics, especially in therms of what you get out of it.
Sorry for the long winded post, crafting is something I've been looking forward to for a while, so I wanted to give my constructive feedback about it.
Whatever will happen, props to STS for keeping the game interesting. These seem like very exiting times

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