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Thread: Birds are aggro machines

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    New Member Veltis's Avatar
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    Default Birds are aggro machines

    My bird can kill up 5 or mobs (while everyone else is the on boss) before I attack a boss and still manage to rip aggro from someone 8 lvls higher than me lol
    Last edited by Veltis; 11-29-2010 at 06:25 AM.
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    Senior Member jonboy's Avatar
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    Default

    And .......?

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    New Member Veltis's Avatar
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    Quote Originally Posted by jonboy View Post
    And .......?
    I just think its crazy it seems no matter what I do I end up tanking the bosses. I didn't make it to tank. And I end up using boat loads of pots lol. I'm not complaining I just think its amazing.
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    Luminary Poster Fyrce's Avatar
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    Default

    I notice aggro but I'm not sure it's that much of a problem. Just walk away for a bit or hit harder or get the bear to stun a bit more. Oh yeah, you can try stunning also...

    Birds and mages get aggro all the time. You get used to it.

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    Guardian of Alterra FluffNStuff's Avatar
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    Take two steps back. Did that with my mage and bow bear and stopped dying. If you are fighting a mele boss, and you right up against him, he will kill you.

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    Senior Member MoarPewPew's Avatar
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    Default

    Quote Originally Posted by jonboy View Post
    And .......?
    Is that a complete sentence? Lol

    My bird is squishy. And never gets aggro....

    (must be because I'm always AFK.... Lol Jk)
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    Forum Adept addiekai's Avatar
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    The thing about that is, Birds deal too much damage, that's why aggro stays on you.

    Hit and Run my friend
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    Senior Member MoarPewPew's Avatar
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    Quote Originally Posted by addiekai View Post
    The thing about that is, Birds deal too much damage, that's why aggro stays on you.

    Hit and Run my friend
    Or... We could try and Watch our damage out put so the tank holds aggro.
    (Yes I killed a dev)
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    Forum Adept addiekai's Avatar
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    Well, from what I have seen so far, Tanks don't keep aggro that well anymore.

    My Mage gets raped most of the time
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    Senior Member MoarPewPew's Avatar
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    Lol Soo true.
    (Yes I killed a dev)
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    New Member Veltis's Avatar
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    Well I found out what was wrong just has to get a real tank in the group I just did a few runs with a real tank and I wasn't ripping away that much. Guess real tanks are hard to come by lol.
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    Junior Member Sickofwork's Avatar
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    It'd be awesome if they added some items that increase/decrease hate/aggro gain. Like along with all the regular stats of a particular item, it'd have +2 to enmity, or -2 to enmity. Something like that. Perhaps it's something that'd be difficult to do from a programmer's perspective..?

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    Forum Adept addiekai's Avatar
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    This game basically deals with aggro in a very simple formula.

    If the mob thinks you are dealing the most damage, it goes after you. It's a very realistic system, by basically eliminating the biggest "threat".

    Applies to the real world too

    Unless its a 7-foot guy with 9 stories of muscles Then you'd best be running
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    Senior Member Vyvin's Avatar
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    Ikr
    What happens when we spam skills is we hit rly hard
    Like a bit more than bears and that faster
    So mobs come At us cUz we be doing dAmage
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    nice sig vyvin
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    Senior Member Necrobane's Avatar
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    Default

    Sickofworks idea is the best solution. In the next in the gear for the next campaign there should be -2 Threat on the archer pieces. -1 Threat on pieces for mage gear and +2 Threat on warrior gear.
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    Forum Adept addiekai's Avatar
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    That would then lead to re-writing or adding the aggro code on ALL mobs in the game.

    That be tedious...
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    Junior Member Sickofwork's Avatar
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    True, but they've gotta have a way to 'apply all' if you will, to eliminate editing every single mob present in game.
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    Forum Adept addiekai's Avatar
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    That would still mean testing for all their values, making sure that it works for the amount of aggro if they would implement items to define their aggressiveness.

    A ton of work IMO.
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    Junior Member TOASTYTorpedo's Avatar
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    I don't know if the majority of players will want + or - aggro on their gear. Unless they only put +/- aggro on specific pure tanking or pure dps gear.

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