So, my question is: Can the Leprechaun/Jack Hellows Pendant be upgraded?
Then the pendant would have stats
Great job STG! The system sounds great and I have no complaints
So, my question is: Can the Leprechaun/Jack Hellows Pendant be upgraded?
Then the pendant would have stats
Great job STG! The system sounds great and I have no complaints
Ebezaanec|Ebezairec|Ebezcookie|Trisomy|Apothem
Following the Code
Another idea would be to give upgraded items a standard and 'subtle' color-coded glow or particle effect . Nothing too fancy or distracting, but a visual que on how many/what upgrades each item has when it's equipped.
Maybe it's just me, but I always enjoy looking at people with vanities trying to figure out their stat build and gear they wear. Often small visual cues, like the subtle sparkles of Archon/Mythic rings and mythic pendants is enough to get an idea of the gear someone is wearing.
A simple way would be 3 different colors, each showing how many upgrade slots are filled. Just for example purposes, let's take a red/green/blue (faint) glow/particle effect around your items...
Red= 1 upgrade slot filled
Green= 2 slots filled
Blue= 3 slots
That system could of course be taken much further than that. For example (I know yellow, red, blue would be more appropriate, but for the sake of uniformity I'll be using R/G/B again)...
Red= Str
Green= Dex
Blue= Int
Items with 1 str gem, would glow faintly red (or have a faint red sparkly effect or...), with 2 they would glow brighter (or more/bigger particles...), while 3 str gems would give a maximum effect. Also a distinction between normal and superior bonded gems could be added.
If str/dex/int is combined, multiple different color effects could be displayed at the same time. For example, if a Str and Dex gem would be used, both Red (Str) and Green (Dex) effects would be shown as 2 different colors. Alternatively, colors could just be mixed. So let's say you'd have a str/dex and int gem equipped, R/G and B would mix and display a white color.
As you can see, the possibilities are nearly endless.
I understand that too many colors would be distracting and make us all look like walking Christmas trees, so the effects I'm talking about should be really subtle but clear enough to make out the difference.
I can understand if my suggestion might seem trivial to most, but to me I always enjoy seeing someone with cool items and small visual cues that show of exactly what I'm looking at. If not for visualizing stats, wouldn't it just be cooler to have a different effect instead of having every normal/upgraded item look exactly the same?
Quick question, level 31 myths would have a normal value of +3 and superior value of +5? If the current level cap 36 is increased what happens to eq with superior value of +6? Would it drop to +5 or remains +6? Thx.
Last edited by MaestroMaster; 11-04-2013 at 02:52 AM.
I agree that giving 2 slots to legendary and 3 slots to mythic and arcane further widens the gap between those that have mythic and arcane and those that don't. For a full set of mythic vs legendary gear (weapon, helm, armor, ring and amulet) this equates to a difference of 5 slots or a minimum of 15 and a maximum of 30 (for a superior bond) stat points. This difference is huge! Please sts, reconsider. This will make elite legendary gear even more worthless than it already is, making this a game even more exclusively for plat spenders, merchs and scammers. Just my humble opinion.
The most expensive and difficult to obtain items should have the best upgrade options. That's how it is in all the limited MMO's I've played and that's, in my personal opinion, how it should be.
I can understand the point of view of some about 'widening the gap', but is 6 str/dex/int -at best when creating a superior bond on a lv36 item- really going to close that gap or make it noticeable wider?
We don't even know yet how expensive crafting is going to be. It could very well be so expensive that non of the pink users that are now complaining would actually bother to upgrade in the end.
To me, it wouldn't make any sense that lower rarity/cheaper weapons would have better upgrade options as compared to the rarest/most expensive ones. I don't see why STS would have to break traditional systems, only to benefit those people who don't put the effort in it to get those best items. Before people yell 'plat users!', I know plently of people who rarely ever buy plat rocking mythics, because they actually put the effort into obtaining gold to buy them.
If I really had to propose a 'solution' (although I don't think there's a problem), I'd say make the number of upgrade slots for every item the same. That would at least be a solution that's fair to both parties and doesn't put Mythic/Arcane users at a disadvantage. Suggesting to overthrow traditional MMO systems just to benefit those without the drive to go for Mythics/Arcanes, while simultaneously trying to put those people who put most effort in the game at a disadvantage, ticks me off a little. Some people post here as the shining knights on white horses who are here to benefit the masses, while in reality they only seem to suggest solutions that solely benefit them.
I hope this didn't read like a rant because that wasn't my intention. I just think that people shouldn't only look at things from a perspective that benefits just themselves.
non plat users are getting out of the game!!
QUESTION? W/O THOSE NON PLAT USERS OR ORDINARY PLAYERS .DO YOU THINK THIS
GAME WOULD BE NICE??WHAT IM TRYING TO SAY IS .DONT GIVE A REASON TO
NON PLAT USERS TO DONT PLAY ANYMORE AL CAUSE THEY CANT FIGHT IN PVP...YES AFFCOURSE PVP IS NOT
THE ONLY WAY TO ENJOY THIS GAME BUT THIS IS A BIGPART OF THE GAME TO MAKE FUN SINCE
ITS RPG GAME!!WE DONT WANT TO SPEND ENTIRE TOME JUST TO HUNT AND EARN A LIL GOLD
Can i socket 3 gems into a leprechaunt pendant? (its mythic)
One question
If I upgrade my lvl 26 mythic helm with gem, can I upgrade this same helm at lvl 36 and keep the bonus gem?
Or I will restart my upgrade with gems once my helm will be lvl 36
you need plat to craft?
Why have fancy and complex signature when you can have a plain and simple one?
so confused and i read this 5th times
stranger danger
AL: Lovingly
PL: Pollasauce, Whatachamp L35
I don't like this upgrade System, because it's the next Gamble thing ingame...
I'm no 'lucky' Player and i'm sure i need a lot of Gems and time/Plat for getting a Superior Bond......
I'm sure, at the beginning the Players love it and maybe spend some Plat for it and then they complain about their luck....
Sry but i'm really tired of all these luck systems ingame.....
I'm curious, which weekend exactly is this going to be released? (I need to plan my plat buying days for this month ahead of time)
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