What if everytime we get a kill in pvp of pve we will have a buff that decays overtime (Like Speed Buff to speed away or a mana buff or to have a mana regen buff)
This was inspired from Jinx in League of Legends
What if everytime we get a kill in pvp of pve we will have a buff that decays overtime (Like Speed Buff to speed away or a mana buff or to have a mana regen buff)
This was inspired from Jinx in League of Legends
No. No. No. No. I think it's the warrior's turn to be buffed now. *INCREASE JUGG TO 30 SEC*
Well youre both wrong.... I myself and countless friends have died in battle both farming and leveling... IF ANYTHING IS ADDED... We need a revive spell.... Cmon srsly STG??
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|Anarchyz - 76 PL Enchantress | 36 AL Sorcerer | 36 DL Vampiress|
At least add a revive effect to a maxxed out HEAL SPELL... So those who max it out get the benefit of being able to use that heal spell for something useful (HEAL almost never keeps thier health up or regens health or mana in battle.....)
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|Anarchyz - 76 PL Enchantress | 36 AL Sorcerer | 36 DL Vampiress|
Maybe Shadow Piercer Can Give 10% Mana for each sucefully hit...
Just an option.
That's honestly a very good idea Valki, as an option in the upgrade of shadow piercer.
Revive as a skill will probably never come to arcane legends - it's been brought up before and if I remember correctly a developer said it would not happen.
To respond to the original post however : there is too much disparity in enemy health and other items in order to balance that type of buff out imo.
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Ya that would be awesome 10% mana per shadow pierce like the shadow absorptionOriginally Posted by Valkiryas:1324526
This skill improvement requires some clarification. I'm assuming you meant shadow piercer does not use up mana when executed, but the user gets 10% mana instead.
If not, shadow piercer itself uses up to 7-9% of a rogue's mana. When you regain 10% mana after using 7-9% of your mana to use the skill, its about a 1-3% mana benefit, which is barely anything.
Yes but then we don't lose mana... I would love this idea. I can't beat a good warrior 1v1 since I always run out of mana. I know there's flapjack, but I haven't leveled mine.
Flapjack is definitely worth levelling up as far as mana consumption goes. At least in pve that is...I know I can run most maps using minimal mana pots as long as I have flapjack with me.
Still need a revive spell even if it costs gold/platinum and mana... I've died ways to many times or had Friends die (fighting krunch at level 12) and they've had to start from beginning, me waiting and running around... Not Enuf action
PL-AL-DL Anarchyz (Also SL) Deadgoatgames.com
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|Anarchyz - 76 PL Enchantress | 36 AL Sorcerer | 36 DL Vampiress|
Dex should give a bit of mana or they should reduce the curve on mana requirements for skills.
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I'm talking charge US plat to revive OTHER people... I already know about reviving myself...
PL-AL-DL Anarchyz (Also SL) Deadgoatgames.com
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|Anarchyz - 76 PL Enchantress | 36 AL Sorcerer | 36 DL Vampiress|
I don't have a mana problem, I don't see where this comes in.
Valking at lvl35 gives 300 mana or so.
1,3k mana was enough last season, what happened? It's not like it takes longer to kill, it's just OneStrikeDead.
Jack, Nexus is also reliable mana pets.
Don't waste it recklessly.
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