Originally Posted by
Apollo
If this is what you think, you don't know how to PvP.
The classes are balanced right now with things in favor of a warrior. Warriors are the class that determine the outcome of a 5v5. Also, a good warrior can beat any class in 1v1.
A rogue has a 50-50 chance of beating any class, but for a warrior, it is a 100% chance to kill a Mage & pretty good chance to kill a rogue provided you know what you're doing.
A sorcerer can only kill other sorcerers and a rogue. If an arcane staff Mage goes up against a half mythic warrior, the Mage loses.
Also, Ink, I have a tank as well. Granted, when I first started using it, I didn't know what I was doing. However, since I've been experimenting with & trying to figure out weaknesses vs. warriors, I do know that juggernaut is constantly trying to heal a warrior if health drops below 25%. It's a constant effect as long as a warrior keeps taking damage. This can easily be proven in a video.
If timed right, this leaves a 7 second gap between heals which a warrior can stun, terrify, & cripple critical hits to protect themselves.
Really, what is the issue...?
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