Agreed make some armor buff with Heal is better than regen.. Or some kind of protection since mage are so squishy even Arcane shield is on
Agreed make some armor buff with Heal is better than regen.. Or some kind of protection since mage are so squishy even Arcane shield is on
i agree to linkencena i run a lot in elite and i can tell pots are not enough to survive.we need mage yo heal and warrio.i know your not a nurse to heal us but this teamworks a lot for me heal mage,heal warrior nobody dies.
then remove sss and add a good skill....
completely agreed it uses 120 mana for me and recovers 200mana so 200-120=80 it just gives me 80manaOriginally Posted by keikali:1330219
If the regen were like Samael's...a mage has some serious tanking potential there. That'd be 244/tick, while using shield.
Enter battle....take hits. Charge shield. 2 seconds invincible. Charge heal, tap Samael. Full life, and now you have 45% damage reduce and 224 regen.
Perhaps that could be considered over powered. Hard to know for sure without any actual playing of it.
If it turned out over powered, just scrap the upgrades entirely and replace them with some useful upgrades.
No update on this content yet..
Samhayne. . Where are u buddy?
in description it is given wrong. it heals 5%of total hp per sec and 10%mp per sec. i use it on my mage
and i hav no problem. its a good skill.
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Sorry, I realize I'm replying to this post which is over a month old, but anyway.....
I think the "wildness" with regen we see at end game in PL has to do with the fact that health and mana do not scale in PL. In PL, at level 1 a bear warrior has 600 health, and at level 76 he has 800-900. So when we increase regen up to 40+ points per second, an end game bear can heal from 10% to full health in about 15 seconds. In PvE an end game bear rarely has to even use health pots as he heals faster than the mobs can deal damage.
In AL our health scales to level. So a level 30 warrior has approximately double the health that a level 15 warrior does. So in order to keep things the same, you have to double the regen at that level. Otherwise the regen pretty much disappears. I sometimes do pvp without lifegiver as one of my skills, and regen is pretty much non-existent. It can take forever for you to heal.
I think an ideal system is one where regen is low enough as to not effect an ongoing battle, but is high enough so when one battle ends you are all healed up by the time you get to the next battle. In the current system that is just not the case. If I have a battle in PvP with another player and he damages me to half health, but I kill him, he can respawn and chase me down, and by the time he is back in front of me attacking, at best I'm up to 55%. That is simply too low a rate.
I don't think the issue here is adding better regen to the lifegiver skill. I think the issue here is that regen in general should be higher. If total health and mana scales to level, then so should regen.
Most sorcerers who have lifegiver are using it not because it helps them in battle, but as a convenience. They rarely even go to the skill during battle, but just use it in between battles. That should not be necessary. Lifegiver should be strong enough a skill on its own that it is useful during battle, and your natural regen rate should be high enough that you heal in between battles without needing lifegiver.
Last edited by Energizeric; 12-20-2013 at 03:51 AM.
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