Ok, this guide is a more modest proposal of things that can be done NOW. My big thread here:
http://www.spacetimestudios.com/show...-class-balance
It's very extensive, but it is meant to be totally comprehensive and the list of everything that the players want. This one is more modest and to the point. It's meant to make the game more enjoyable if 76 is truly the "end" for PL. It should lead to better balance in both PvP and PvE, an incentive to go dps, more plat spending, and hopefully some degree of closure to the issue whether or not this is "it" for PL.
Equipment Changes
Currently strength is very powerful. There's very little incentive to go int or dex. Why go dex bird or int mage when str will do almost as much damage for vastly better survivability? I've also noticed that str toons kill A LOT in PvE, much more than in prior caps.
Dex
Give all of the level 75 crafted equipment 2% more crit.
Give the same armor as strength pieces
Net: More armor, increased damage, and slightly increased crit (8% for wing and talon, 6% for bow).
Dex is currently underperforming against str. It could use a bit more survivability and maybe a bit more damage (I added as crit).
Int
Give all of the level 75 crafted equipment 2% more crit (so 14% crit per piece) and 10% more damage
Give the same armor as strength set pieces
Give the level 76 Burning Bush Branch 28% crit (upgrade from 2%) and 20% more damage
Double the amount of int per set.
Net: About 8% more crit per piece for int (16% on staff), the staff is much more powerful, and armor for wand/bracer, for staff
Int is currently the weakest class, needs buffs to be viable.
Str
Remove all crit on level 75 strength gear, except for the 76 2H sword, the Smoldering Boulder
For the 2H sword, the level 76 Savage Dragon Master Blade, give it 20% crit and 20% more damage
Reduce dodge by 3% per piece, increase hit by 3% per piece.
Reduce damage by about 10%.
Remove the stun proc on the 1h weapon (could be kept on 2h though)
Net: The 2H sword will be buffed substantially though, like on the staff. The dodge nerf will hopefully make str vs str fights a bit faster with less dodge and in return they get hit, which can be useful where debuffed. Somewhat less damage.
Str is currently OP in the shield+sword, with damage near int and dex levels, but with high survivability.
Angel Sets and Humania Str
They need a slight nerf to their dodge, say 3% less dodge per piece. The int angel set though could go for a bit more damage, say 2-3% more crit to compensate for the loss. The Humania Str sets could also use a dodge nerf.
This will ensure that there is better PvP balance.
I think that this should solve the PvP balance issues. I don't think that this will lead to str being seriously underpowered (in fact it may even need further nerfs). That said, I am open to changes (feedback welcome below).
Extra Quests
Right now, we seem to be facing a situation where PvE is very elixir centric. That's probably not going to change, so I'm not going to try to change it. But I may give incentives spending more. In the past, I haven't always agreed with the vanity bonuses, although at the time, I did support (back in 2011) a system for players to "catch up", although it was never implemented. My suggestions:
Upon reaching level 76, a new player is presented with 3 quests, in this order:
1. Gain 100,000 xp beings in Blacksmoke Mountain (unlocks 2 piece ring - people with the 2 piece ring skip this quest)
2. Gain 100,000 xp beings in Blacksmoke Mountain (turns 2 piece into 3 piece vanity ring - people with the 3 piece ring skip this quest)
3. Have a total of 100,000 PvE kills in Blacksmoke Mountain (turns ANY color of vanity ring into the black one or if the player has a legendary ring, that color of legendary ring into the black one) - Midas would be sold for say, 800 plat. People with more than 100k kills would also get this instantly completed.
As a reward for completing these 3 quests, you get buy a 200 plat vanity headpiece, which gives 5 armor and 5 damage(same as founders).
This will give:
1. Existing players an incentive to spend more plat
2. Negate any advantages that earlier people had in PvP
The Need for More Communication
I think I speak for the entire community when I say that, well, we're somewhat frustrated at the lack of new content. Pretty much everyday there's another thread that asks "if" another tier is coming. It seems that the new "Battle" games and Arcane Legends get more or less all of the resources. What I think we're asking for is for greater communication.
1. If there are no plans to update PL in the foreseeable future, we, the community would like to be told that there are no plans to update and that 76 is "it"
2. If there are plans to give new content to PL, we would like a road map as to when we can expect it to happen
We, the community just want an honest answer to the question rather than to be left hanging.
I think that as a community, if you felt that PL has reached the end of it's life and is no longer "worth" giving new content to from a monetary standpoint, a large number of us would understand.
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