looking forward to seeing if this is tested and working (cool having only 118 in str and rest in int).
looking forward to seeing if this is tested and working (cool having only 118 in str and rest in int).
Bossulica- lvl 50 bear!
Cyberkill - lvl 50 pally!
love my android htc Desire!!
I have a level 5 dualtwink, and two lvl 19 dual twinks, could u add sone lower level info on here?
RIP Twinktastic
AEO is the way to go~now recruiting
I get tue feeling he is joking. Sounds pretty hard to dual at that level lol
404 - not found ...maybe one day...
Could be, but I've heard about it though so its possible I think. Just so much boosting of stats I believe.
122 is minimum if u dont use any 2h weapon
formula:
122+28(under lvl37 gear)=150+4(osiris/horus/isis/thoth gear)=154+12(4pcs rift/void/cosmos)=166
if u try to use 2h weapon, then 166-11=155, u need 3 point for eq the 2h
so 125 is minimum for use 2h
and have some limit:
mage is impossible dual hammer & mega blaster, due to 7 int
bear is impossible dual mega blaster & keeper staff, due to 7 str
bird is impossible dual hammer & keeper staff, due to 7 dex
also u can use zuraz for boost, its +9 str
Yeah, but those require more than 4 loadouts I believe? I tried using those stats too, but realised it just isn't worth all the manual equipping just to switch between and I'd rather put in a few more stat points.
Yeah there are some limits, classes must keep at least their main stat right? Kinda weird though some of those builds. Dex/Int Bear and Str/Int Bird is kinda weird, only Str/Dex mage makes a little sense.
Sticky, now.
Hi, my name is Olhar. I'm a lvl41 mage in EOS and I'm an alcoholic.
yea, it need 2 more loadouts, and dev said add extra loadouts at 1.6, so switch not problem
not weird, difference situation for difference build, maybe some of build good for pve or pvp
i feel str/dex mage a little bit weird, low damage & heal with spells, armor value more than str/int, i guess it is good for pvp
Really? Theres more in 1.6? Thats good.
It is though, I mean if you want a Dex/Int bear, I'd assume you want to use Int gear and just have the dex as support to your stats. Which wouldn't really make you need to switch to dex gear anymore. If your using dex gear, isn't your int a bit useless? Doesn't really do anything for you as a bear. Same thing with str/int birds.
All up to the player though, just imho.
Ok, people are misunderstanding so I will say this again.
I have 122 base strength. I use 4 +7 items, bringing my strength at my loadout to 150. From there I switch to my Rift loadout.
The point is that you don't need 154 Str to swap using a rift set. And I forgot about zuraz, that would allow for less than 118 Str to use it with all Osiris and Zuraz...
Gandalf有evel 21 Arcane Legends Sorcerer
Redeemed有evel 12 Sorcerer twink
Nighttrooper - Level 40 Commando [retired]
Nightarcher - Level 60 Avian Archer [retired]
Would help if we can see screenies.
Based from what I can predict, the first piece of Rift, which is a Helmet with 154, counts its stat bonus before you can actually equip it using a load out. So 150 technically becomes 154, and when you actually equip the helmet, it moves to 158 which allows you to equip the rest of the rift set. Just my theory though.
Gandalf有evel 21 Arcane Legends Sorcerer
Redeemed有evel 12 Sorcerer twink
Nighttrooper - Level 40 Commando [retired]
Nightarcher - Level 60 Avian Archer [retired]
extra loadout slots?
many situation for the build:
- restore base on int, if u want solo nightmare, then u need dual int for bird/bear
- switch dex for mega blaster, use to pve & pvp
- switch int for aoe staff, use to pve
- str bird for rush and survive in ol ol if only 1 bird in team
and the 117 base str, i try do a math for it
117+28(4pcs low lvl gear)=145+5(zuraz & 3pcs osiris)=150
the rift helm str req=154, ignore it, keep going the formula
150+11(4pcs rift)=161, so can eq rift gear but no 2h
More load outs with 1.6 is good.
To be honest, I can't be bothered with all the stat combinations, I find this set up the easiest and less bothered way to go. Just 4 loadouts with no other manual equipment required, and you only lose a few stat points anyway.
When they learn to dual spec its up to them on tweaking their builds, but this is a guide to start them off, not give them more figures to confuse them. By "them" I'm referring to new players.
ty Nightarcher, give me a brainstorm
yeah, i know how its work for 150 eq rift helm
actually base can be 115
seems have strang formula between loadout and respec
once u can eq the 4pcs rift/void/cosmos gear, then u respec, lets say base 125 with gear is 169, -11 dex/int/str to 158
then u still eq the rift/void/cosmos gear, and u loadout and loadback, still can use the gear with 147/148 (base 115)
but the min. req for 2h still is 125 base
and u want dual with base 115, then u need respec 2 times...(maybe 1 time enough, i need try)
the result u saved 22 points for others states
and u no longer can eq any 2h weapon
and the lvl5 dualtwink, is it dual on lvl2 wand/eye & lv2 wing/dagger or lv2 2h sword?
Last edited by Htiek; 12-01-2010 at 04:22 AM.
Wouldn't you rather then use those stat points in either of your dual stats that you wish to focus on?
IMO, if I save 22 but have to equip stuff manually and need more load outs (for now at 1.5), I'd rather spend some of those 22 points to put them on the stats so I can just quickly switch between sets rather than do manual equipping.
Of course if you plan to use only one set and you don't need to switch between them, you can put those 22 points in good use by boosting your primary dual stat, which is quite an amount saved up.
Ok, I did some actual testing with full Osiris and a Zuraz Plasma for max strength and here are my results:
117 Base Str, +8 helm, +9 sword, +8 body, +8 shield, 150 strength with equip on. (RIFT SWITCH FAILED)
118 Base Str with same gear, 151 equipped Str. (RIFT SWITCH FAILED)
119 Base Str with same gear, 152 equipped Str. (RIFT SWITCH FAILED)
120 Base Str with same gear, 153 equipped Str. (RIFT SWITCH SUCCESS!)
So with past testing, I know that you need 150 equipped strength minimum to switch to Rift. So I tried this:
120 Base Str, +7 helm, +9 sword, +7 armor, +7 shield, 150 equipped strength. (RIFT SWITCH FAILED)
This didn't make sense, but my only explanation is that we know little about the loadout system. So I did testing and what I discovered:
1. If using 122 Str, you can switch with 4 +7 pieces.
2. If using 120 Str, you need +7 helm and sword at least, but you MUST have +8 armor and shield. I tried with +8 sword and armor but +7 shield, and it mathematically works our, but doesn't actually work.
This is my final data. I was thorough and don't believe I left any lower possibility out. Screenies later today of the final setup
Gandalf有evel 21 Arcane Legends Sorcerer
Redeemed有evel 12 Sorcerer twink
Nighttrooper - Level 40 Commando [retired]
Nightarcher - Level 60 Avian Archer [retired]
@Nightarcher
ty the data
have u try, once u using rift gear with 164 str(153+11) and respec -6 str to 158 str, it still using the gear, but base str is 114
@Ellyidol
i have idea, if put the 22 point to dex for pally, maybe a help for the hit% in pvp?
Great guide! Deffinetly will come in handy to many
Bookmarks