Hmm not really if you think about it. They transitioned from payed campaigns to a straight up free mmo. Then they began looking to make money elsewhere which ultimately became elixirs and expensive vanity. Elixirs began to diminish the player base because there was no incentive to get good; no challenge left, aside from pvp. Once they added end game cap rewards (CoP was the first) people began to feel cheated and couldn't compete at end game even in pvp. All of this madness caused tons and tons of oldies to quit the game as well as discouraging new players to replace them by staying. One thing lead to another and it seemed like PL just got one bad update after another. You can't abuse a game like PL got abused and expect it to shine.
So the devs need money and what do they do? They start putting forth effort on a brand new start. Maybe this time they'll start out better and finish better since they've learned from their last mistakes. Right? Wrong. Star Legends didn't catch on, nor did Dark Legends. With the release of AL, however, STS got their chance to finally do things right. And they did. But that leaves PL in the dust. There is no incentive to fix it because it's not making them a lot of money and because it's so messed up. Even if they knew how to fix it perfectly, it would require a massive change that would cause so many people to be upset, it wouldn't even be worth the time, effort, and money that it would take to fix it.
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