My point is that crafting does not provide anything we already cannot do with normal stat allocation and passives. Why the need for one more way to now add stat points. I just don't get it. If they wanted us to have access to more stat points to allocate, why not just give us a few extra points to use in our passives?
This new crafting thing just seems like a tedious way to do the same thing we were already doing. If it provided something new then that would be interesting. But it does not. Everyone can craft as the essences are common, so why not just give us some extra passives and be done with it.
The only thing this crafting adds that we didn't have before is a new way for folks to spend plat to get the same stat points that used to be free.
Again, I'll say that it would be interesting if the essences were very scarce and only some players could craft, but making them common means it's just another way to give everyone the same thing, and it's something we all had already in just another form.
As for some folks wanting some stat points to be different than others, I thought that's why we have different gear choices, regular stat allocation, and passives. Now we need a 4th way to do the same thing? It would be ok if crafting made your gear better. But if everyone does it, then nobody will be better, just another duplication of ways we already had to be different, and in my opinion completely unnecessary.
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