Originally Posted by
XghostzX
Argy, you're idea is flawed. Stats in end game are totally blown out, and you don't have an end game rhino, so you can't make any claims. I'm very experienced with end game, especially the rhino.
For instance, when you tell me to have 9 points in holy tempest rather than 7, you're wasting two points for a mere 10% chance to debuff. Unfortunately, this would be more effective for lower levels but with insane amounts of dodge, skills either land or they don't. A 10% increase is in end game is proportional to me rolling a dice hoping to land on a "1" every time, only finding that this "10% increased chance" would have probably no significant impact (putting it into perspective).
Now look at the spell "summon". Exact same thing. -27h/s or -10% dodge has no impact at end game.
Not to mention this build is purely for tanking and CTF. When you reside to focusing on making killing it easier - well, that's just not the point of this guide.
Those who avoid encountering the "luck" component tend to lose to an opponent who can master stats that remain consistent. In a nutshell, as long as you bring up hit percent or dodge or a small debuff, it's irrelevant and insignificant for end game. I would agree with you IF STS balanced PvP, but that's a stretch.
I know what I'm talking about; please don't say "Ghost, you should play rhino more" as you don't have any end game experience with a rhino.
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