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Thread: The Ultimate End Game CTF Guide --> Rhino (Paladin)

  1. #21
    Senior Member Argyros's Avatar
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    Quote Originally Posted by Gragorak View Post
    You should have made your own guide, your is more logical than Ghost's.

    Edit: those hp debuffs are actually h/s debuffs, so they are almost useless.
    Ooops your right, read it wrong, even if it was -HP it would be useless lol.

    Hmm, there are ALOT of cool tricks I know with rhino, haxing with stun, crowd control techniques and so on. I'd like to make a guide, but I doubt people would respect it if I don't even have a rhino at 75/76. So I'd like to cap first before I start putting it into a guide. I made sure I capped my bear before writing my visual bear guide, and I deal the same way.

    Sent from my Nexus 7 using Tapatalk
    Last edited by Argyros; 12-23-2013 at 11:11 AM.

  2. #22
    Tournament & Ladder Leader XghostzX's Avatar
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    Argy, you're idea is flawed. Stats in end game are totally blown out, and you don't have an end game rhino, so you can't make any claims. I'm very experienced with end game, especially the rhino.

    For instance, when you tell me to have 9 points in holy tempest rather than 7, you're wasting two points for a mere 10% chance to debuff. Unfortunately, this would be more effective for lower levels but with insane amounts of dodge, skills either land or they don't. A 10% increase is in end game is proportional to me rolling a dice hoping to land on a "1" every time, only finding that this "10% increased chance" would have probably no significant impact (putting it into perspective).

    Now look at the spell "summon". Exact same thing. -27h/s or -10% dodge has no impact at end game.

    Not to mention this build is purely for tanking and CTF. When you reside to focusing on making killing it easier - well, that's just not the point of this guide.

    Those who avoid encountering the "luck" component tend to lose to an opponent who can master stats that remain consistent. In a nutshell, as long as you bring up hit percent or dodge or a small debuff, it's irrelevant and insignificant for end game. I would agree with you IF STS balanced PvP, but that's a stretch.

    I know what I'm talking about; please don't say "Ghost, you should play rhino more" as you don't have any end game experience with a rhino.
    Last edited by XghostzX; 12-24-2013 at 05:00 PM.

  3. #23
    Senior Member Gragorak's Avatar
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    Quote Originally Posted by XghostzX
    Not to mention this build is purely for tanking and CTF. When you reside to focusing on making killing it easier - well, that's just not the point of this guide.
    You're focusing on killing rather than trying to be pure tank. 14 points in redemption and charge and 0 in brute force? You would rather have few extra points damage than 10 more dodge in reserve? Yeah, sounds tanky.
    Last edited by Gragorak; 12-24-2013 at 06:46 PM.
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  4. #24
    Tournament & Ladder Leader XghostzX's Avatar
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    Quote Originally Posted by Gragorak View Post
    You're focusing on killing rather than trying to be pure tank. 14 points in redemption and charge and 0 in brute force? You would rather have few extra points damage than 10 more dodge in reserve? Yeah, sounds tanky.
    Please read through the whole guide, carefully. It's a great balance between tanking and for killing birds. The amount of skill points are distributed equally, enough to be efficient to kill birds.

    Thanks for your generous feedback you're super sweet :-)))

  5. #25
    Senior Member Argyros's Avatar
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    Quote Originally Posted by XghostzX View Post
    Argy, you're idea is flawed. Stats in end game are totally blown out, and you don't have an end game rhino, so you can't make any claims. I'm very experienced with end game, especially the rhino.

    For instance, when you tell me to have 9 points in holy tempest rather than 7, you're wasting two points for a mere 10% chance to debuff. Unfortunately, this would be more effective for lower levels but with insane amounts of dodge, skills either land or they don't. A 10% increase is in end game is proportional to me rolling a dice hoping to land on a "1" every time, only finding that this "10% increased chance" would have probably no significant impact (putting it into perspective).

    Now look at the spell "summon". Exact same thing. -27h/s or -10% dodge has no impact at end game.

    Not to mention this build is purely for tanking and CTF. When you reside to focusing on making killing it easier - well, that's just not the point of this guide.

    Those who avoid encountering the "luck" component tend to lose to an opponent who can master stats that remain consistent. In a nutshell, as long as you bring up hit percent or dodge or a small debuff, it's irrelevant and insignificant for end game. I would agree with you IF STS balanced PvP, but that's a stretch.

    I know what I'm talking about; please don't say "Ghost, you should play rhino more" as you don't have any end game experience with a rhino.
    When did I say you did not have experience? Rhino has only been out for about exactly a year now, nobody can claim to have anymore experience then any other player. Assuming that your a 12 month+ vet like me (which you are) I think no one can pin anyone for having an insane amount of skill of the class lel.

    I believe we can build off each others knowledge to create a more efficient and more lethal rhino.

    I'm probably guessing that you have been playing rhino at endgame for the longest time... I don't want to jump to conclusions but, your not going to automatically be the best possible if you have been powerleveled to endgame, never capped, and built a build of a semi understanding of the class. I believe that PvP is a playoff of pve, but more single target focused.

    Anyhow, since I'm posting this at 9:04 Christmas eve, you can understand that I'm willing to work with you. I'm picturing the stat difference of the -10% dodge, and the 50 or so extra dodge as on a scale, which would you rather have? Which would be worth using? You tell me, I have only played endgame CTF/PvP on mage pally and bear.

    Ok, so do you suggest me putting 2 points off of tempest and 4 points off summon and into charge? Or might? lol, work with me bae. I might've gotten a little off track, but my previous post was originally intended to ask you advice on a l71 rhino build. I then reallized that maybe you didn't know the summon combo lel.

    Sent from my Nexus 7 using Tapatalk

  6. #26
    Tournament & Ladder Leader XghostzX's Avatar
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    Quote Originally Posted by Argyros View Post
    Just made big edit. Please make big reply now lol.

    Edit: You gotta play some more rhino lol.

    Sent from my Nexus 7 using Tapatalk

    Metaphorically saying I don't have the experience, but I do appreciate the building off of each other's knowledge part lol.

    Look, there's no perfect build. Truly one or two points won't make a big difference, and it's up to you.

  7. #27
    Luminary Poster Caiahar's Avatar
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    Guys..overrall, its good. Not exactly the best, but hey, no one is perfect, everyone has their opinions on one thing and other.
    This guide overrall IMO is good, I just would make some changes to my liking.
    Also, if anyways thinks that I don't know much about rhino and my statement is false, well, I dont have experience in endgame rhino, but I do have experience in rhinos, pvping with them since they came out and having a good understanding of them.

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  8. #28
    Senior Member Gragorak's Avatar
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    Quote Originally Posted by XghostzX View Post
    Please read through the whole guide, carefully. It's a great balance between tanking and for killing birds. The amount of skill points are distributed equally, enough to be efficient to kill birds
    Yes, I've read your guide. Carefully. Multiple times.

    But I still don't see how 51 damage < 10 dodge + 5 armor (in reserve). Yeah, you'll kill some birds and full int mages once in a while, but does that really make so much difference? Leave the killing for others and focus on tanking, supporting and scoring.

    Let's think about some senarios (I assumed savage rhino has 45 dodge):

    Scenario 1: rhino has flag, guardian is used, two mages at 12m starting to spam skills at rhino:
    Without brute force rhino has 30.25% (P=0.55^2x100%) chance to dodge both frostbites and charge away with the flag.
    With brute force rhino has 42.25% (P=0.65^2x100%) chance to dodge both frostbites.
    With that extra 10 dodge from brute force the rhino would have 28.4% higher chance to dodge both frostbites and score instead of getting iced and killed.

    Scenario 2: rhino has flag, two mages 7m away starting to spam skills at rhino (I now assume that frostbites aren't coming at same time):
    Without brute force rhino has 69.75% (P=100%-P(0.55^2x100%)) chance to dodge at least one of the frostbites and charge away with the flag.
    With brute force rhino has 79.75% (P=100%-P(0.45^2x100%)) chance to dodge at least one of the frostbites and charge away with the flag.
    With that extra 10 dodge from brute force the rhino would have 33% lower chance to be hit by both frostbites and being killed instead of scoring.

    Conclusion: 10 extra dodge% is more useful than a killsteal once in a while.
    Last edited by Gragorak; 12-25-2013 at 09:40 AM.
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  9. #29
    Tournament & Ladder Leader XghostzX's Avatar
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    Grag, if you've played a competitive end game CTF match, as long as there is a rhino/fox in game, the other team will always leave one of their damage dealers to defend. You need to be able to kill a bird/mage when it's needed, you can't jump your way through the entire map. +51 damage is a huge advantage for killing birds/mages in my opinion, and I simply think that's what I prefer and what you don't.

  10. #30
    Banned Ssneakykills's Avatar
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    People look into builds and every thing too much in my opinion but I think this guide is good and helpful for people experienced rhinos or people wanting to try rhino fir the first time

  11. #31
    Luminary Poster Caiahar's Avatar
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    Quote Originally Posted by Ssneakykills:1397019
    People look into builds and every thing too much in my opinion but I think this guide is good and helpful for people experienced rhinos or people wanting to try rhino fir the first time
    True, this guide is pretty good. For someone first trying it out, its useful, later if they get hardcore they can make changes.

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  12. #32
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    Quote Originally Posted by Shadowstar View Post
    True, this guide is pretty good. For someone first trying it out, its useful, later if they get hardcore they can make changes.
    Exactly, can't complain when getting free advice and tips ^_^

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