
Originally Posted by
IGN Storm
1) Endgame is dodge based which makes dodge reducing debuffs even more important. 9 Weakness works wonders against bears, they won’t be able to land more than half their hits. I’m not sure if debuffs always hit but on my pally, Nightmare/Weakness appears to hit around 50% of the time I use them which is a lot since bears have over 80 dodge.
2) I would drop points from any skill but Lightning and Frostbite, which are also small debuffs at rank 9. I’m not sure about Frostbite but Lightning’s debuff proc lasts for 11 seconds, which is a long time considering Lightning has a 3 seconds cool-down, almost stacking up to 4x the debuff.
My pure INT build was: 9 BOV 9 BOM 9 MS 9 Lightning 9 Frostbite 9 Nightmare 6 Fire 6 Drain 7 Heal 1 Rev 1 Icestorm
I chose Nightmare over Weakness since Weakness only has a large impact on Str Bears whereas Nightmare helps vs all classes with dodge/high amounts of armour.
3) When I was poor and using Fiery, I remember having 150+ Hit being full Int so adding Dex is kind of pointless. You might want to add a bit of Dex until you have 160% hit so vsing Birds, who have unhealable blind, you will not miss. If you want to check if other mages are part dex, grab a low level item (Exp: Crystalline Leather), click on their avatar, click give, and see if they are able to use it. If they can’t, that means they are either pure INT or have fewer points in Dex. A handy trick to check if a bird is Half Str.
Bookmarks