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    I don't think a new cap would solve all the problems.

    Think about what a new cap means for sts:
    - make new maps
    - make new mobs
    - make new quests
    - make new gear

    And now what a new cap means for the vocal pro players
    - spend 1 day each char in mega maze to cap
    - spend some gold caps we all have by now to buy new gear
    - quickly do all quest
    - pvp a bit and complain about balance
    - wait for next cap

    I would rather see addition to the existing content. The mass of existing content is the big strength of PL imo.
    I myself would keep motivated for a longer time with something like
    1) Clear all maps in all worlds 10 times each for a vanity helm
    2) Kill all bosses in all worlds 100 times for a vanity armor
    3) Do 1) an 2) with level appropriate chars to get a nice shield too
    4) ...

    Basicly just additional quests / achievements. I'd hope that those would be easier to implement than a whole cap and still keep us motivated.

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