I think sts should do a little update on ctf and tdm showing the opponents level in the enemies list.
At endgame pvp level might not be a problem but in twink pvp
even 1Lv makes a big difference.
I think sts should do a little update on ctf and tdm showing the opponents level in the enemies list.
At endgame pvp level might not be a problem but in twink pvp
even 1Lv makes a big difference.
If u did that then u could guarantee that someone would kill farm a lower lvl
If a lower level see theres is a higher leveled player then he can go out.
Or at least sts should drop the level range from +-2 to +-1
Last edited by Anarchist; 01-10-2014 at 06:41 PM.
Then just go end-game... Why bother twink?
Who says at endgame is not a problem? I've seen entire games become loopsided because a level 35 is in a team. .
Somebody who is level 35 guaranteed will be lacking upgraded mythic which will make them an easy and obvious target.
This should stop level 35 from playing with level 36. The gear difference is too great. No one wants a level 35 on their team and they are easy kills on the opposite team, of course there are some exceptions. Also if you stopped level 35s from joining then you'd slow down some kill farmers. Because getting to level 36 is a lot harder then getting to 35. So they'd have to take the time to get 26k XP.
It's a suicide.
Lower level players will just quit the arena if they see a higher level player.
Sadly, I'd say no to this.
I wish I were me.
Will ruin PvP but some kids lie about there level..
I guess i will just keep quitting if i see a higher leveled player on my team ...It is a sign there might be one also among the opponets xD
Actually, the reasoning behind the level being hidden is the fact that, generally, a higher-level player will favor attacking a lower-level player rather than one that is their level or higher. Hiding the level allows for a little mystery and risk to pvp, as well as a small protection from being hunted by higher-leveled players.
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