I have read many posts on this topic. Issues have been told, analyzed and discussed. Solutions have been proposed, many have been neglected but few were implemented with (negligible) success. In my view all these solutions are great but attack problems at wrong points hence create new problems. Fact is, 99% of requests for class rebalance come from PVPers but solutions affect whole game, including PVE. This is totally wrong approach.
Class/ability/skill/gear stats are created for pve. I believe every numbers put in these stats were tested against the maps and refined to be (nearly) perfect. Requests to nerf result in harder to play pve. For example, before got nerfed forgotten/chunker bows made low level pve a lot easier.
Ok, I think everybody agree pvp problems should have pvp solutions. Here is my idea (I am not programmer by the way)
Once PVP/CTF room get created, every character joining room will have attack/defense/buff/debuff modified per "Balancing Table". Small piece of code put at the top of pvp/ctf subprogram will read character stats such as class, level, ability/skill points, gear/ring and look up for modifier values in this "Balancing Table". In-game attack/defense/buff/debuff will be that of pvp value times modifier value from table. We can balance (in fact, nerf) anything based on any stat. This way it will only affect pvp, plus, rebalance can be done zillion times without re-coding.
Well if this idea get implemented, my 2nd most wish will be easily implemented (by stg of course) as well, HANDICAP system! (I apologize to put it here).
With handicap system, PVP/CTF room will be created with handicap point put by host. Host and everyone in his team will have their attack/defense/buff/debuff further modified per handicap point. That is, host and his team will be nerfed, guests will not. This will make PVP/CTF more challenging and, hopefully, end of noob farming.
May I raise my 1st most wish here (I know I should put this in other topic). Fake PVP emote! including fake get killed, fake get revived, fake get stomped and fake stun. Fake get killed must be class specific. I do not know why PL does not have this since day one.
Thanks for everyone spending their time reading down to this lineHope my idea helps some way.
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