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Thread: Questions for your Mage build...

  1. #41
    Senior Member Shonex's Avatar
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    Quote Originally Posted by Shun Takashi View Post
    my build so far is

    Heal 3 (mana back, mana increase) if this doesnt regen my mana back i guess i made a wrong choice. ><....
    Lightning ( 5)
    Fireball 3 (
    i dont know how many else i have left for skill but i think its 4. can anyone help.
    and i dont know where to put that 4.
    im thinking if its ICE or Time Shift.
    and one on the Fireball (extend range/engulf)
    if i choose ice 3 (jagged ice, arctic shatter)
    if i choose time shift 3 (countdown of pain, timebomb)

    any insight comment ?suggestion? opinion?
    thanks welcome to all.
    Well...You put 5 on Lightning,which is ok(if you want high damage on a single target),you need more than 3 on the fireball +I would suggest to add some points on Time shift just to have something to slow those enemies down.As I said if you want to fight some enemies use fireball+lightning then use time shift....

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    My set of skills everytime im going to rush on mobs,

    Initial skill = fireball

    Knockdown enemies+damage+damage overtime.

    2nd skill= Time shift with root.

    Heavy damage when hit + damage over time + Lock root (close range enemies cant touch you except range/mage type mobs) + upgrade the exploding clock to be more effective

    3rd skill = Gale

    Decent amount of damage + blowing them away from the caster

    Then get an aoe pet. Voila

    Then last skill i have is lightning for boss purpose.

  3. #43
    Senior Member ShadowGunX's Avatar
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    ice is too cool in elite to freeze nd while warriors swipe them out. time shift hav longer cooldwn so nt mch use atm. in future wen there will b more then 4skil slot then it wud b nice. gale is nice as it does aoe+knockdwn. lightning for boss kill only. shield almost useless in elite. heal is for only those who dnt lije eating potions fireball is most imp.

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    Not sure if some of you realized this (I didn't at first) but you don't need to upgrade sequentially.

    For lightning, I prefer the upgrades that do reliable damage rather than a chance for damage. I struggle to find a use for the Electrical Discharge upgrade. I don't need to cherry pick in a mob, and it's only 25% chance of being AOE. Against the lone end-level boss, it's pointless. I can spend that skill point a lot better.

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    Would you guys invest in positve surge? and others with a % chance?
    I mean how often does it happen that you do a critt.

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    ok the build i have is my version of a hybrid build. it does well vs both groups of mobs and single bosses.

    Fireball 4/5 no scorch. Knockdown/Damage/DoT (i then spam my weapon AOE till they stand up)

    Gale Force 2/5 outward squall use this to knock the enemies down again after they stand up. Spam weapon AOE then fireball again.

    Lightning 4/5 no electrical discharge (its only there for boss killing uberness )

    Livegiver 5/5 mana/HP regen for non stop killing action .

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    You're not going to be using Gale Force much in elites, just warning everyone. It scatters mobs out of taunt + AoE damage spells.

    It's also one of the most pathetic damage spells you have. No DoT, no crit bonus, no increase damage.

    The sole plus side is the fun combo-ing and 25% runspeed boost-- but prepared to fork out 10 plat once you hit 15/16 and endgame.

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    yes you make a lot of sense prim, so where do you suggest i put my 2 points from gale force? time shift w/DoT?

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    Quote Originally Posted by Skeazeti View Post
    yes you make a lot of sense prim, so where do you suggest i put my 2 points from gale force? time shift w/DoT?
    Yup. That's the highest damage boost you can get from a spare two points. If you have an extra one point, you can put it in the root or bomb spec. Root allows you to really amass a bunch of enemies because they can only take one step- stop - step - stop - etc while inside the globe, meaning they'll stack up near its perimeter once it's cast.

    The bomb does a fireball's worth of damage once the clock expires (more obvious in elites, not so useful when you're levelling on normal mobs that die too fast anyway.

  11. #50
    Member Delirium's Avatar
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    4 fire (minus scorch)
    4 lightning (minus the chance to AoE)
    4 time shift (minus the dodge chance)
    3 heal (pick your poison)

    good AoE with fire+clock, still got lighting for bossing, and even have heal to boot! hard to beat that setup for all around goodness.

  12. #51
    Junior Member Cody musiak's Avatar
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    Only if we can have 5 powers at the same time then ill add shield

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    My mage build for pve good for elite inan hesh is all your points in intelligence then upgrade fireball 5/5 and have heal 4/5 skip the one that has it expand its meters then have lighting 5/5 then for passives u should put agility 5/5 then might 5/5 then intelligence 5/5 then critical 1/5

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    Delete mage char, start a rogue or war char lol

  15. #54
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    Quote Originally Posted by XghostzX View Post
    Hey guys, in case you aren't sure, my in game name is Sonic.

    I'm a mage at the moment, and I"m just curious as to which path you're taking your mages. Heal without a doubt needs points invested in, what other spells do you recommend for an all around, top-notch build?
    If u want to use heal, upgrade only for mana and that is Empower and Recharge Mana.
    [Newcomx, Newcomy, & Newcomz]

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    Senior Member Newcomx's Avatar
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    Quote Originally Posted by ArticBlast View Post
    Would you guys invest in positve surge? and others with a % chance?
    I mean how often does it happen that you do a critt.
    My Crit passive stats 5/5 and often appears, not always. I usually use high crit pet, like ribbit, mccraw, colton, aspen, etc.
    [Newcomx, Newcomy, & Newcomz]

  17. #56
    Senior Member Raymond05's Avatar
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    Quote Originally Posted by Newcomx View Post
    If u want to use heal, upgrade only for mana and that is Empower and Recharge Mana.
    If you are going to use heal, only upgrade Empower. Mana recharge is only great when you are low level. But when you are capped or close to capping, it is quite useless. It is better to invest points on other skills and passives.
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    Senior Member Newcomx's Avatar
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    Quote Originally Posted by Raymond05 View Post
    If you are going to use heal, only upgrade Empower. Mana recharge is only great when you are low level. But when you are capped or close to capping, it is quite useless. It is better to invest points on other skills and passives.
    I'm using mana recharge because if my mana drop more than half, 1 time cast of lifegiver cannot full the mana. My playstyle is if I'm running solo, only cast lifegiver if health or mana drop more than half, but if with party, I'm always cast it whenever it ready.
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    Senior Member Raymond05's Avatar
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    Quote Originally Posted by Newcomx View Post
    If u want to use heal, upgrade only for mana and that is Empower and Recharge Mana.
    Quote Originally Posted by Newcomx View Post
    I'm using mana recharge because if my mana drop more than half, 1 time cast of lifegiver cannot full the mana. My playstyle is if I'm running solo, only cast lifegiver if health or mana drop more than half, but if with party, I'm always cast it whenever it ready.
    Well, if you really want those small amount of mana to be returned to you then use your heal and upgrade. But IMO, there are more better skills/passives to invest those 3 points. You can always use mana pots to be able to recharge your mana. They are cheap. Because when you use heal especially in higher elites where mobs hit hard, you already need a heal again but the cooldown is too long so you still use some potions. Do not worry about players asking for mana. They can always use their pots too. Sorcs are far more effective having 3/4 offensive skills. They are the best AOE damage dealer in the game.
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    Senior Member Newcomx's Avatar
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    Quote Originally Posted by Raymond05 View Post
    Well, if you really want those small amount of mana to be returned to you then use your heal and upgrade. But IMO, there are more better skills/passives to invest those 3 points. You can always use mana pots to be able to recharge your mana. They are cheap. Because when you use heal especially in higher elites where mobs hit hard, you already need a heal again but the cooldown is too long so you still use some potions. Do not worry about players asking for mana. They can always use their pots too. Sorcs are far more effective having 3/4 offensive skills. They are the best AOE damage dealer in the game.
    My playstyle more to supporting role of Sorc not go for damage. Beside, my passive already all 5/5 for Armor, Int, Crit, & Damage If i want to go for damage and bored playing supporting sorc, i'm using my roque. As warr type Tank and offensive, there sould be Offensive and supporting type of sorc also
    [Newcomx, Newcomy, & Newcomz]

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    Senior Member Aneheazatek's Avatar
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    should i drop heal for light or shield?

    I have 4/5 in fire , 4/5 in frost , 4/5 in time lock , passive i have 5/5 Knowledge , 1/5 in agilty ,

    I am level 21 atm.

    I feel heal is good to a certain extent as the cooldown is very long and beside , all of us are spamming hp pots as we cant afford to wait for the cooldown.

    I need some advise to buff up my mob kill ability.

    Thanks all.

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