hey guys!
free bump happy v-day :-)
hey guys!
free bump happy v-day :-)
<Elite Runners>
IGNs: Alrisaia | Alrisio | Gallinar
Guides: Glossary of Terms | Twisting Ribbit | The Blender
Hi I didn't have an account earlier so I asked my friend to post my ign but nobody contacted me and I couldn't contact any officers either. I'm a lvl 36 rogue who'd like to run elites and learn more about them. I hope you contact me.
Ign deathwraithx
P.S. By waiting for expansion my friend zuzamin meant that he isn't capping now because he gets very little play time and it would take him another week or more if he set on capping now. We've got important exams coming up and so I hope you consider that.
Thank you
Edit: Thank you.. one of your officers with ign Camoturkey contacted me,recruited me and has been a great help... I definitely made a good decision joining ER. Hope I don't disappoint
Thanks again
Sent from my Xperia U using Tapatalk 4
Last edited by deathwraithx; 02-17-2014 at 03:02 AM.
Hi, I would like to join your guild
lvl 36 warrior
ign: Oldboyy
Raymonddr (SORCERER) / Raymonddrjr (ROGUE) / Raymondjdr (WARRIOR)
Member of ELITE RUNNERS
RETIRED for now...
Raymonddr (SORCERER) / Raymonddrjr (ROGUE) / Raymondjdr (WARRIOR)
Member of ELITE RUNNERS
RETIRED for now...
Decided to see how difficult Elite Ashral Tower (Inan'hesh) was, since I haven't tried it before.
Essentially, mob clearing follows the same strategies I have laid out in my Nordr and Shuyal guides, so it isn't that difficult to handle as long as you are patient, you use your range, and you keep the pulls small.
Basically, I found Inan to be somewhat difficult. Unlike most other maps where mob clearing is the most challenging aspect, clearly this boss is a force to be reckoned with. The two key components to successfully defeating him is to always stay outside of his AoE attack range, and to kill off the Necromancer that spawns immediately - any delay allows the Necromancer to heal Inan, so you run the risk of prolonging the fight and allowing him to enrage.
Inan's AoE can one-hit you most of the time, so I cannot stress how important it is to stay outside of his windup range! Occasionally, he has an Axe Throw-like attack which pulls you towards him. Combat this by running away from him in the direction of the pull. I.e., if he pulls you towards him at 12 O'Clock, run away from him at his 6 O'Clock. Inan has a habit of pulling then doing a windup attack, so this strategy will keep you outside of the danger zone.
A second effective strategy is to kite, using charged Aimed, charged Nox. Avoid using pierce until the Necromancer spawns. Never charge Pierce, you will just get yourself into trouble here. Essentially, when the Necromancer spawns, unload everything upon him. Unfortunately, you have to run the risk of staying in melee range so you can maximize your damage output, but you should be able to deal with the single Necromancer with two skill rotations, so you are at risk for approximately 6-7 seconds.
Since this was my first attempt to solo Inan, I started off rather cautious; hence the slow-ish time. I suspect I can shave off several minutes off of this, but it is a good start. I went through approximately 150 HP pots and 300 Mana pots here. By keeping the pulls small, I was able to conserve HP, but the mana consumption is what it is. In this case, I used Scorch (the new Mythic pet), which further reduces HP pot consumption, but with no INT bonus, nor any form of mana replenishment (beyond Mana regen rates), I used up more mana than I really expected.
I will run this map several more times, and at some point will put together another solo strategy guide in my Elite Chronicles series, but for now, all you get are my random thoughts, strategy notes, and a screenie.
In summary, this is an intense run, and probably something that you should tackle when you are comfortable soloing the other Shuyal maps; because this boss is at least as tough as Grimnr...maybe even more so.
AL: Kalizzaa
Retired Officer of <Elite Runners>
Elite Chronicles: Solo guides for elite maps - No longer maintained
^^^^ This is just pure PRO!!
Really tried Suyal maps... but gave up on my 5th death lol, i prefer parties
Stark
Please recruit me i am level 35 want to run elite
Character name: Natagrl
Love this awesome guild!!!
I am lucky to call myself a member
You are the most professional, fun and helpful people i have met in this game.
Hugs to all old, new and still to come guildies!! :-*
Gesendet von meinem GT-I9100G mit Tapatalk
Thanks Ray! This is very rare for me i know lol
Have an awesome day!
(Still have to find out how to quote only a specific part of a post) hehe
Gesendet von meinem GT-I9100G mit Tapatalk
Ran Inan about another dozen times to figure out best strategy.
While I don't condone this particular approach, here is what is possible with the right tactic and one plat:
As you may guess, this strategy is to clear the first two rooms, then proceed directly to Inan. You will have a lot of mobs following, so allow them to kill you. When they do, the mobs will reset, leaving you alone with Inanhesh. After a one platinum revive, you can go 1v1 for the fastest time.
It's an ugly, low-tech way to do it, but it's hard to argue with the result.
AL: Kalizzaa
Retired Officer of <Elite Runners>
Elite Chronicles: Solo guides for elite maps - No longer maintained
Elite Runners is bes guild :-)
Hi, I am interested in joining this guild. Here are my stats below:
IGN: Sourcez
Class: Sorcerer
HP: 2781
Dodge: 4,45%
Crit: 20.60% (without pet)
Damage: 393.8 (without pet)
DPS: 443
Armour: 1056
I am currently using mythic armours and pendent and looking for a guild that runs higher tier maps. If any officer can PM me to discuss the prospects of entering this guild, I would greatly appreciate it.
is this guild big?
Don't waste my time, don't waste yours
We are definitely not one of the largest guilds. Typically, we provide a home for approximately 250-300 capped or cap-1 players, though many in that count are capped alts, so the real life headcount is probably more like 100-125.
With that said, what follows is a shameless infomercial...
Many players who are new to elite runs join our guild to improve their skills. Others join because they are looking for consistent elite parties, which we provide in spades. Whatever the case may be, there are many members who are extremely proficient at running elites, and share their strategies, builds and thoughts, keeping our members engaged, and most importantly, farming elites.
Unlike many other guilds, our player turnover is extremely low, thanks in large part to our core members who keep things active. Our foundation is built upon making our members better elite runners, so we tailor pulls and strategies according to our party make up. Overall, the bulk of our turnover comes from those who are interested in earning PvP Achivements, as we do not focus on PvP. Some leave, many eventually return when they have reached their PvP goal.
As a group, I am happy to say that we are extremely collaborative. Members who get Reroll from Klaas or Shaz announce in /g "Got Reroll, any runs?", which typically takes priority over PUG runs, strategy sessions, research, or just plain hanging out in town.
We don't do much (if anything) in the way of recruiting and basically rely on reputation and word-of-mouth to drive up headcount. Because we spend so much time training and developing our members, the preference is to keep the guild smallish, so we can dedicate the resources needed for proper training.
We do a lot to foster a sense of community within our guild. We have a Line group for chats (and sticker spam), we host occasional contests (see our Winter WondeRun thread), we share/gift a lot of loot to those in need, and we are always trying to fill in those missing APs for our members.
We may not be large, but every member counts and every one is important.
AL: Kalizzaa
Retired Officer of <Elite Runners>
Elite Chronicles: Solo guides for elite maps - No longer maintained
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