Quote Originally Posted by Solid Scorpion View Post
Alright daily blessing, I have a feeling that we need that, as people are screaming for it.

But we can't just call it blessing b/c this is a Sci-Fi game, so let's come up with a new name...

Experimental Augmentations
Course: 1 week (with goody at end of week of course, for your pain and suffering)

Day 1: Augmentation 1.0 - 1.25x random, could be dmg, armor, or xp. With a 0.75x penalty on hp, mana, OR -1 hp regen or mana regen, which is almost neglegible but there for show, side effects of augmentation, pain and suffering. Last a day (offline time included)

Day 2: Augmentation 2.0 - 1.50x random, could be dmg, armor, or xp. With a 0.80x penalty on hp or mana. No regen deduct as a choice. Starting to get use to the augmentation. Last a day (offline time included)

Day 3: Augmentation 3.0 - 1.75x random, could be dmg, armor, or xp. With a 0.85x penalty on hp or mana. Used to it even more. Last a day (offline time included)

Day 4: Augmentation 4.0 - 2.00x random, could be dmg, armor, or xp. With a 0.90x penalty on hp or mana. Used to it even more. Last a day (offline time included)

Day 5: Augmentation 5.0 - 2.50x random, with choices of TWO from dmg, armor, or xp. With 0.95x penalty on hp or mana. Last a day (offline time included)

Day 6: Augmentation 6.0 - 3.00x random, with choices of TWO from dmg, armor, or xp. With no penalty. Last a day (offline time included)

Day 7: Augmentation Finale - 3.00x dmg, armor, and xp. With gold/plat/equip.
well, most actual players are very active. so this will be very bad for lower players, or new players. The buffs are extremely high. With that, i can cap within a week. If damage is highered, the farming rate will be obviously lowered.

I suggest:

Day 1: Increase 1.0 - 1.05x random, could be hit, armor, or xp. Last a day

Day 2: Increase 2.0 - 1.1x random, could be hit, armor, or xp. Last 2h

Day 3: Increase 3.0 - 1.15x random, could be hit, armor, or xp. Last 2h

Day 4: Increase 4.0 - 1.25x random, could be hit, armor, or xp. Last 1h

Day 5: Increase 5.0 - 1.25x random, with choices of TWO from dmg, dodge, or xp. With 0.95x penalty on hp or mana. Last 1h

Day 6: Increase 6.0 - 1.50x random, with choices of TWO from dmg, dodge, or xp. With no penalty. Last 1h

Day 7: Increase Finale - 1.25x dmg, armor, and xp.+1.1x reroll. last 30min. Next day, the Increase stays same, last for 30min.

We can substitute daily enhancer, with this increase!