So, I've had this idea about the trackability of the achievements which if considered by the devs could improve the game in my opinion. I'm referring to those achievements that require a player to do multiple tasks in order the get it. For example, ,,Running the Gambit'' achievement. It requires a player to kill the Gladiator Arena boss called Frostir in 5 different environments. Now, the idea was this: Instead of remembering what environments you have done and which ones you haven't, why not just make the ones that are already done HIGHLIGHTED?
For example:
,,Running the Gambit'' - Kill Frostir while having Vortex Crystal, Proximity Curse, Spiders, Pumpkins and Poison Gas.
Let's say I have done Vortex, Prox and Gas, but then I take a brake from Arena and come back a month or two later. Instead of doing them all over again, because it's more than likely I would have forgotten what I had done and what I hadn't, is it possible to implement this idea and highlight the already done ones? The highlight in question can be a tick ( √ ) , or bolded letters or anything else that can remind the player what he/she has already done and what hasn't been already done.
Of course, this can apply to other achievements that require multiple tasks, such as the Elusive 4 achievement. This could help avoid the players forgetting which boss of the Elusive 4 they need and wasting time to hunt them all over again.
Further comments ( positive or negative ), ideas, suggestion and feedback are more than welcome.
Cheers !!
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