Originally Posted by
Energizeric
Hey Zeus, I spoke with Samhayne about this during our google hangout session, and he seems to be of the mindset that he wants to tone down the achievements and make them more casual, which will obviously result in the leaderboards becoming less competitive and relevant, perhaps the way it was in Pocket Legends.
There is some obvious logic to his point of view.... He believes that much of the negative behavior going on, such as kill farming, the completely ruined CTF games with folks only running flags back and fourth, and other similar behaviors are only encouraged by hard achievements and leaderboards. So he does not want to encourage these behaviors, and so the obvious conclusion is to not make any more really hard and time consuming achievements. Once the really hard core players get past the 10k flags achievement, which is gradually happening, CTF games should slowly go back to being somewhat normal again. You add a 20k flags achievement, and now it all starts over again.
He also believes that achievements which many players see as impossible discourages players from the game. This may or may not be true, I'm not really sure. I can only give my personal opinion....
I think if you add these very hard achievements to every single category, then you spread things out and these negative behaviors don't concentrate in one single area, so it affects the game less. I think it also gives players who want to compete for the leaderboard the freedom to pursue the area of their choosing, while still being competitive, instead of having to be a jack of all trades and do a bit of everything. It's unfortunate that all the top players are now bunched at the top of the leaderboards, and all of them have gotten every single achievement.
But obviously adding this one single achievement that you are suggesting would not be a good idea unless they were to do this across the board for every category.
Bookmarks