Agreed. Making mobs or bosses 1 hit us is not a great way to "increase" difficulty and make it challenging.
If I have a fully charged Arcane Shield one WITH a Tank's HoR effect on me, I should NOT be 1 hitted by a mob, plain and simple.
This is forcing users to either buy Elixirs (which don't even help much) or plat rev where you would die again on the spot.
I am enjoying the challenge, but when I have to see half of my party get left out at the boss because they can't pass a group of un-snarable mobs because they didn't use a Plat Rev then it is plain BS.
The biggest example of a really mind blowing mob setup is: FOUR or FIVE, NOT ONE, Snake Lizards who are Immuned to all types of snare effects and even Banish. WHO IN GOD'S name thought of this idea.
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