Everything you said is wrong and here is why:
This is wrong, I have been running all the way to boss in Oltgar since season 4. So this is possible without arcane shield. So you can expect to live long enough playing the squishiest class. You can see here:
http://www.spacetimestudios.com/show...rboard-Winners!
And see whose name is next to the pure timed run for Oltgar. Do you really think we killed all mobs or anyone died?
This is also wrong because I routinely solo many maps and if I wanted to could solo almost all elite maps. Another mage claimed you couldn't solo an elite boss and only a rogue could do this but I demonstrated this was wrong:
http://www.spacetimestudios.com/show...=1#post1258635
This is nonsensical. Shield has a 15 second duration with a 30 second cool down. But it is only damage reduction of 30-45% depending on upgrades. Once it absorbs up to a certain amount of damage it will drop before the 15 seconds is up. So it seems you don't understand how shield works given your strawman argument. Because given enough damage shield can last only 1 second. And having used it in the past, I have seen this basically saving me from a 1 shot death. And whatever damage was prevented (30%-45%) you take the rest of the damage.
The issue here is that its more challenging to play a mage then other classes because of our low armor. The only advantage you have as a mage is crowd control. But when STS nerfs our crowd control ability then we are weak. This is why we suck at PvP and in Tindirin is the most challenging expansion. Because they have nerfed which mobs can be rooted, frozen and stunned. When you keep nerfing our skills and giving us nothing in return then people are going to be upset. But this stuff has been complained about for over 1 year since the game was started. Nothing is going to be done. Anyone who doesn't like playing a mage I suggest you sell all your stuff and buy new gear and play a warrior or rogue.
Bookmarks