Originally Posted by
Sizari
I don't usually comment on these threads, but I felt like I should add my two cents.
The problem with this game is that you can become one of those 100M players too easily. I have played other online games in my time, where real money can speed up your progress, and make the game slightly easier and less monotonous, but there was no way to actually convert your real money into game money. Whether you spent $1000 or nothing, it would still take the same time to make money, and gain wealth.
The problem with AL is that someone can blow $10,000 on plat, convert a thousand of it into gold, buy locked crates, then open them until they have 200M worth of items. This can happen in a span of an hour if they really want. Yet, if you don't spend any money on the game, most people wouldn't get to 100M in 25 years, and probably not get above 25M unless they are an expert merchant, who is always watching the market.
Since it is so easy to make money (I will make a sweeping generalization here) and the players who have the 100M and the best items, who have nothing to spend their money on because they used plat to get there, will always have more money available. There is no gold sink strong enough that would at the same time be attractive enough, to make a large enough dent on these players wallets. A large gold sink costs 25M? Use that last pay check to open locked crates until you get the money back.
The problem is how easy it is to get money. Since I'll assume 95% of those with 100M used plat to get themselves there (or at least significantly on the way there), there is no way to fix the problem in the past, the only way is to fix it going forward. That would be somehow, screwing with locked crates so players with way to much real money to spend don't think of them as the "real money to infinite game wealth" conversion they currently are. Until then, we're stuck with the top 1% controlling the price of these rich items, with the average person having no power to do anything about it. How should we do it? No idea. But there needs to be a change so the crates don't convert to instant wealth.
The dragonite bar was supposed to fix this - by adding a necessary gameplay element into it, so you couldn't open a crate and be instantly wealthy. But with the prowess of the ring, and the resulting price of the shard, combined with the fact that the dragonite bar is tradable, this has done nothing to the problem of insta-conversion. People open crates, find a shard, with all the other items, sell to make the 5M to buy the dragonite bar from auction, 5k for the recipe, you're done.
Don't want to open crates? No problem. If you have 100M, buy the shard for 70M, the bar for 5M, and finish up with the recipe. Either way, you're only appealing to a) people with tons of money, or b) the insane locked crate openers, who as a result, have tons of money.
If the bar were to not be tradeable, this might help in making it necessary to actually play through the game, without having the ability to, once you have a ton of money, continually merch them, control the market, and if you, and your merching buddies want, raise the price to 200M.
DISCLAIMER: This post was written by a tired person - feel free to rip it apart if the logic is a disgrace to humankind. I am just happy there is so much collective problem solving going on in this thread. It's encouraging. I just hope this post is coherent.
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