Thanks to everyone here for the helps. Very useful discussion! After giving it a deep thought and do some tests, here is my final build atm:
Active skills:
HOR 5/5
VB 5/5
Jugg 5/5
WM 4/5, no snare upgrade
CS 3/5, upgrade extra target and feble
SS 3/5, upgrade area and dmg
Passive:
Str 5/5
Armor 5/5
Int 5/5
I decided to have INT instead of DMG because I think it helps me deal more dmg over time.
My logic is having 250 extra mana allow me to do more active skills before I hit mana potion. Having larger mana pool also allow me to pot more efficiently. Less taps on mana pots means I can tap more health pot to ensure my group safety, or do more normal attacks (not to mention if I have my active skill ready).
Second thought, when I use pets with dmg % bonus, I can have the best of both world, yay!
Once again thanks to OP of this discussion crowsfoot, and everyone else who had given their thought. I really appreciate your help guys!
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