New Skills in New client:
Exsisting skills won't be removed:
New teaser MAYBE on Friday:
New Skills in New client:
Exsisting skills won't be removed:
New teaser MAYBE on Friday:
Ooooh, teaser
Sent from my SPH-L720 using Tapatalk
Rogue: Angelicdove
Mage: Intfire
Warrior: Speedoftank
There'll have to be a free respec weekend right after the client is releases then.
New skill for sorcerers: +100% crit and +500% damage for 30 sec, 1 sec cooldown. Damage stacks. I love STS.
New skill for warrior:
invicibility: reflects all effect of others to themselves including damage and debuffs without suffering any.
I have an idea for some skills mages can use:
Whirlpool
Sends water towards the enemy, AoE and roots on impact. Cooldown time: 15 seconds.
Upgrades:
- Overcome: Increases area to 14m
- Weakening Whirlpool: Enemies will suffer -10% armor. Does not stack with other armor negating effects.
- Debuff: Enemies will have their pet's effects canceled for 2 seconds.
- Drawing in: Enemies nearby the target will be drawn in towards the target.
Groundbreaker
Smash into the earth with such force that you send ripples across it, stunning targets. Cooldown time: 10 seconds.
Upgrades:
- Protecting Earth: The caster will receive 10% armor boost on casting.*
- Terror: Enemies will be briefly unable to score critical hits for 1 second.
- Spreading Earthquake: The range of the Groundbreaker will be extended to 14m.
- Leeching Ground: the caster's team will receive a portion of the health stole by Groundbreaker on its targets.**
Two great team support skills
*This could have a visual appearance of a pale brown (?) shield protecting the user.
**I'm thinking 5% or so of the damage received by targets returned to the user? Like if Groundbreaker hits for 600 damage, the user gets 30 HP back. If it hits 5 targets for 600 damage each, the team gets a total of 150 HP back. Too OP? I don't think so!
The idea behind this is for a pure supporting rather than damaging mage build to arise. The above 2 skills have plenty of buffs and debuffs (sort of like a warrior's vengeful blood and chest splitter/ax throw). This could result in many hybrid builds. Fire, Whirlpool, Shield, Heal. Fire, Curse, Whirlpool, Shield (Casting Curse after Whirlpool's armor reduction is over would be good, since Curse also reduces armor - or vice versa).
The Groundbreaker could also be a tentative alternative to shield because of the self-heal and armor benefits, not to mention the feeble.
Thoughts?
EDIT: For Whirlpool's root, there can be a root immunity of 7s to prevent Whirlpool -> crawly rootlocking.
Last edited by Alhuntrazeck; 05-01-2014 at 03:33 AM.
:00
Last edited by Hoardseeker; 05-24-2014 at 10:48 AM.
Mm I thought up one for Warriors, too...
Cry of Fury
Buffs the caster with 20% armor (does not stack with other armor buffs - so no stacking maul proc and this ). Heals the user with 10% HP on casting. Adds +20 STR to all allies in range. 30s Cooldown.
Upgrades:
- Sacrifice: Replaces 30% damage for 30% armor and 10% HP.
- Stealth: 25% chance to dodge attacks on tapping and 50% chance on charging.
- Buff Removal: Removes all opponent's buffs for 2 seconds.
- Focused Rage: By training you increase the duration of the Cry of Fury by 50%.
My focus here was on making a tank warrior rather than a damage warrior (like most of this season's are). Imagine a tank with Vengeful Blood, Juggernaut, Cry of Fury and Horn of Renew. The ULTIMATE tank! Doesn't do damage but tanks!
Last edited by Alhuntrazeck; 05-01-2014 at 04:16 AM.
Well, I was bored...xD
About the HP return, yeah I said you could change that, maybe make it a 10% HP on return?
Also we're not meant to be a buffing class IMO since we have no skills that have self buffs (while warriors have 4). Also you misunderstand my comment, I meant root immunity - that is, once rooted, a target cannot be rooted again for 7 seconds. This is how stun immunity works.
There's a new skill just for me in the new client. I been told secretly by da top peoples.
While wearing a rusty helmet and holding a broken sword, I press da speshal skillz and everyone dies.
Click My Signature to Check Out My YouTube Channel.
Warning: Any Beggars Will Be Put On Ignore List
Skill "types" that classes lack/should have.
Warrior
-Area based heavy debuff skill
-attack that also heals? (Sounds OP, but the Paladin in PL has a very nice one)
-Stronger stun (perhaps a buff that stuns when attacked?)
Rogue
-Stunning skill (as much as I hate the idea, they need one)
-Mana return skill (maybe the useless regen one Paladins in PL have . Kidding, but not really. Be careful with this skill if one is made. If every rogue has infinite mana everyone is dying).
-Long cool down buffs and/or skills warriors.
Mage
-Armor debuff skill
-Overtime HP regen that does something noticable, unlike the life giver upgrade (Perhaps a "leech" attack?)
-Long cool down buffs and/or skills like warriors.
Also, we will probably need more skill slots on our skill map. I am already using six skills and will likely be using 5-6 when new skills are released.
Originally Posted by crowsfootSkills can no longer be swapped or removed while that skill is on cooldown.
Last edited by Taejo; 05-24-2014 at 11:43 AM.
Geunin / Cheonje
Proud Member of <Elite Runners>
Addressing each bold point in order and, for my purposes, numbered. Your numbered points are addressed in subpoints of the respective paragraph and in order.
1) the only debuff skill we have is axe, WM too if snare is counted. An area based debuff of hit chance, damage, dodge, or even armor would be interesting. Obviously you can't make this skill too powerful, mages serve most of the mob management spells.
-Jugg doesn't need a buff.
-RC sucks, I'd rather not preform surgery on a rotting corpse.
-I like the idea of adding rare procs into passive. A penalty system against mobs for taking or dealing damage.
2) Fair. To be honest, I prefer Paladin type characters who are mainly healing, party buff, and (if geared and speced) tanking. However, there is no flipping way I'm throwing away my warrior after how far I've gotten Crowsfoot. Therefore, I was trying to make the warrior class more Paladin like. Oh well, thank you for killing my dreams.
3) Yes, but no. Yes, to weapon specific skills. But, I still want an area or multitarget stun skill that fits a full tanking spec. SS is great, but it doesn't taunt.
Bookmarks