^ its what ruined pvp
if the "change" can fix every thing, i will be very happy to see it, if it is not, why doing a favour to "a certain group" of players?
How to fix:
Remove the useless nerfs for lvls under 65 ONLY, nerf savages dmg and crit, make dex less op at endgame, boost int armour. And boost fox and rhino, there everyone besides "pro" beckon stomp bears are unhappy
this.
I think forgotten bow need to be buffed again because there is not much damage difference between 10 and 20. +20-40 damage boost could be better. Same about halloween stuffs. Then damage buff skills should be nerfed. Rhinos', bears's etc..
Pvp is not only endgame or +56 level. Please think the other levels. Some nerfs ruined low level birds. A bird has no way for own a rhino at same level. I would recommend it again.
This thread is nice but pvp is not only endgame. I say again, hundreds of players are playing at 10-71 pvp.
Grudge-Monster-Panda-Dex-HoloShield-Beastly-Legend-Dawn-Terroy
Savage needs a crit chance nerf or damage nerf, also the bear hs, and aoe spell 12m that removes 80hit compared to birds that removes 60hit + damage is pretty op, egg should give stats along to the class also, like you guys did for crown during the 56 cap, it should only be a little better armor or/and damage than the original wing, not boost them of a better version of savage sheild. The talon set should also not give more dodge as set bonus (IMO). You should also rethink fiery, maybe less damage and more armor.
you could also rethink the crit damage along to class also? would be simple way to do it
This would affect twinks way too much, ok endgame sucks, but some twink lvl are balanced so pls think about twinks too.Originally Posted by XghostzX:1625571
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what does buffing up a particular and still OP weapon have to do with class balance? Elaborate please. (I only read as far as "make op f bows more op")Originally Posted by Fighter:1627026
I haven't said much because I'm no balance master but I know a couple things for certain.
1. Do NOT revert the nerf on forgotten/Halloween weapons. That will make this game even more a disaster than it already is when it comes to balance and economy. If anything, buff the current farmable weapons to the level fbows/Halloween were once at. However, I would say don't even do that.
2. Do NOT revert the class nerfs. Many are complaining but I remember pre forg and pre class nerf and it was less balanced across the board than it is now.
We want forward progress! Don't take us backwards.
Here are my thoughts:
Savage:
I wouldn't nerf the armor or dodge of this set, as it is a bear's bread and butter. Players aren't thinking what the effect will be if they nerf the very vital stats that a bear has to rely on. So, if not nerf the armor or dodge, what to nerf? Well, bears are supposed to be survivable, along with anything that wears a savage set so nerfing the armor and dodge as stated before simply is not viable. However, damage is quite high with the savage set, so I would suggest to nerf that as a combination of high armor + dodge + damage is a give all with not many countermeasures to keep the balance.
Skills:
The buff skills were nerfed, which is fine. However, I do not think that drawing the skills back to L7 is a good idea either. Players are just thinking what worked before things went haywire in terms of balance. So, what I would suggest nerfing is the debuffs. Debuffs, along with buffs, should not make or break a fight. Rather, they should just improve your chances of winning. As of right now, debuffs are overpowered. Attack skills have even grown debuffs, so what to do? I would cut all the debuffs by 30-50%, this way a successful hell scream, crushing blow, or blind shot does not determine the fate of the match. However, I do think the 12mm range of Hell Scream should remain. Why? With everything having such high damage, bears do require a way to catch up...especially if we are nerfing debuffs.
Damage:
If you are nerfing debuffs, damage might have to be slightly scaled back. I am not saying a full scale back, but I am saying just enough to allow debuffs to continue to be viable in a skill set but not powerful enough to determine the outcome of a fight.
Last edited by Zeus; 05-06-2014 at 04:22 PM.
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