
Originally Posted by
Carapace
it's quite a large damage boost in terms of the Ker'shal changes. If originally you can only do 1 attack every 1.6 seconds, that means with a .75 charge time players can cast a little over two shadow balls in the same amount of time as before, in addition to shooting backwards which allows better kiting. compared to the previous version the same amount of time will yield about 150% damage over the previous charged abilty of the Ker'shal Scepter, with an improved slow chance to boot.
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