Love the skill and pet update! Great job
Love the skill and pet update! Great job
While I am not crazy about the mana return on gun. I don't agree to swap them. I'd rather they ditch the mana return and add some crit to mythic gun. Also does stun immunity have any effect on mythic guns root proc? When I was testing Crawly's root, it seemed like if I stunned someone, then activated Crawly's arcane they wouldn't get rooted. Can we confirm this won't happen.
Last edited by falmear; 05-22-2014 at 08:47 PM.
Thank you for the update. Now I will update you, sts. Clearly, mages don't need more mana. Please reconsider this before putting out the update.
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Giving rogue mana return make them more OP (more mana to last longer) ... swapping skill i don't agree too but giving Mage mana return with more buff on armor or shield with this mana return.
Thanks for new gold achievement dev!! Ure the best!!
OMG! I need that tree vanity warrior T_T I WANT THAT!!!!!!
Very nice update...good job sts
Question:
Will the new client solve the chrome v35 v36 login issues?
The warrior entombed hammer level 40 hits 3 as well. Tested in boulder. Many weapons have a small aoe that arent listed in the description.Originally Posted by Samhayne:1651201
I'm all for a new gun being powerful but it just seems that you guys are kicking Kershal to the curb which is upsetting.
Hey Falmear,
I was half kidding - mainly due to the fact that there was already so much outrage over a mana proc on arcane staff yet they added another one. However, you are correct. I can see how OP it would make rogues (which they already will be with skill swapping fixed). As for the Crawly root, you are correct. This was an issue I too was worried about. If the gun root works the same way, then a mage's fireball will pretty much make the root proc useless if it procs in the 7 second stun immunity after fireball's stun.
In order for it to be useful, it has to ignore stun immunity just like a maul proc does.
Last edited by Zeus; 05-22-2014 at 09:58 PM.
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Cool Dancing Trees!! Lol
Here are issues to consider with the Mythic Bulwark that is about to come out.
Since this weapon is a Mythic 41 weapon, it should be comparable to Level 46 Elite Sword and Shield. Given that Sword and Shield don't come in elite versions, we'll have to use our imagination.
Nearly all of the warrior weapons will hit 3, so there is no major advantage there. You can test out the weapons in boulder easily as I have done. Go to camp boulder, let 3 wolves chase you, tap your auto attack. I remember maul, entombed hammer and many others hit 3 wolves (even though it's not listed in the weapon description).
So now we look at the stats. Reminder, this weapon should be comparable to level 46 gear. Here is some of the 41 gear, maul and glaive to compare it to.
Level 41 Conqueror Wall of Potency: 86.9 dps, 163 armor
Level 40 Entombed Hammer of Warfare: 76.8 dps, 42 armor
Level 41 Magmatic Claymore of Assault: 101.3 dps
Level 36 Glaive: 115.1 dps 117 armor
Level 31 Maul: 90.6 dps
Level 41 Mythic Bulwark: 84.3dps, 304 armor
The two handed weapons beat the Bulwark in BOTH dps and damage which doesn't sound right (the 2-handed entombed came very close) . Generally 2-handed weapons that expire in the same cap are not supposed to be having higher dps than a new weapon that should last till next cap at 46. I'm only working with dps info since we do not know the dmg info for the weapon. I would highly doubt this weapon to have high dmg and low dps since it is not a 2-handed weapon.
Even the 41 non-elite conqueror wall of potency has higher dps. Seems like things are not being scaled right.
Really? How are rogues back on top? A charge-to-proc weapon means a never-gonna-proc weapon. Who's going to repeatedly charge their attacks for the "chance" of a proc? Better to get things killed than waste time doing that. If it procced on skill charge that might be ok, but that has never been the case before, and since it was not stated I think it is not the case here.
Even legendary bows proc without charge. This bow is good for the stats, but not worth buying if you think the proc will be any use at all.
I read these descriptions and first thing I said is "I'm switching to mage". Even warriors, the proc is triggered by them getting hit, which is pretty cool despite it being a sword/shield. At least that will encourage tanks to actually tank.
So the difference with the defense between Pavise and Bulwark only 57 and difference between Arlor Wall Of Will and Bulwark defense is 78.
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Last edited by Froxanthar; 05-22-2014 at 11:27 PM.
A new NPC will be introduced that will allow you to purchase different Gold related achievements. These new Gold Achievements will not have AP points associated with them.
500k - 0 AP - Title Granted: "Gold Digger"
1 million gold - 0 AP - Title Granted: "Made of Money"
10 million gold - 0 AP - Title Granted: "Solid Gold" - Gold Vanity Set
Here is an early look at the Gold Vanity Set that will go along with the highest package.
Does this mean I have to have 10mil gold and buy the vanity or all I need it to have 10mil on me and it will just appear in my inventory?
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