I'm just talking anything related with your thread bro, please be polite..
What I talk is about switching skills, I even do not blame or judge your own very nice thread for mage (even do not mention anyone here).
I mean is so mage can kills a maul by "switching skills", and read some comment before that did STS allowed "switching skills"
thats all ^^
Sorry if my perspective different with others and bother you (didnt meant that bro), just share what I know about mage switching skills ^^
The only thing I disagree with here is that mages are useless and better be swapped for rogues on clashes except if they have curse. A team with a warrior, two rogues and a sorcerer will win against a warrior and three rogues anytime. A well-placed early AoE stun with fireball decides clash outcomes - in those two seconds you and your team members can deal a very large amount of damage and possibly take out one/two opponents (without counting the chances of canceling a long cooldown skill on the warrior).
Good guide overall, I'd like to see an updated version if skill-swapping is taken out. Heck, I'll even help compose it then.
The 4 skill build to kill war?
Fire lightning Heal shield
Passive str, int, crit, dex,
and you have rly on crit pets or panic pets ( slag, samel, ribbit)
Don't close combat against war ( that's one of the reasons staff sucks in pvp). Use gun. Keep range.
And one another tip is zoom out camera to maximum in game options. so you can effectively see the enemies and range. however certain war use 6, 7 skills. can't kill them. now disallowing skill swap will give mage a higher chance to kill warrior.
As of right now, yes. Fireball, Lightning, Heal, and Shield would be the ideal 4 skill build.
As I mentioned in the guide, pet's like Slag aren't recommended because they give no crit. You'd have to be an Omninub to use Ribbit against warriors, but you lose a significant amount of damage (no INT).
Keep in mind that this thread is a discussion for 1v1 mage vs warriors, not how well mages strive in clashes, thank you.
Instanab, try this: fit two lightings in a ribbit AA. Ribbit is the ideal pet for sorcerer since the huge STR boosts the longevity of arcane shield while the lack of INT is bypassed by nuke-playstyle. You do lose the ability to stunlock though.
One very nice piece of advice here is keep your Ribbit low level. The debuffs and/or damage are not worth it while they increase the chances of a warrior recovering mana/HP through veng/jugg.
On another note, curse is pretty weak in 1v1's if you know how to counter it and it's not worth giving up neither your fireball stun nor your lucky lighting critical hits. Apart from sorc vs sorc with no heal, you can counter curse easily.
ethyl and grimm are very good too. Grimm will become wiser choice for mages getting new mythic gun. Because of the armor reduction 25% by gun and grimm passive 20% and AA 10%. it can stack.
Mccraw is a good choice too. its snares and stun( looks different) passive.
The reason i suggested slag because of its additional burning dmg and speed bonus
Last edited by supersyan; 05-23-2014 at 01:24 PM.
To be honest you do not need to switch skill to kill a mauler as a mage. I've done it many times with 4 skills. That said, mages are still weak. Buff please.
Yup. They pull me within melee range. But not every war uses Axethrow. even if they use try to get away from melee range by using wall corner or use panic pet or fireball stun/panic them before landing next blow and escape from melee range. Instead of blind spamming use timing. In theory its easy to say. In reality 90% chance mage will die anyway.
What they do when vs is they activate jugger and throw every skill they got by switching. Axe SS WM CS. That will finish me off anyway. If somehow i survived they switch again use heal and vb to replenish and attacks again.
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