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    Quote Originally Posted by Jenvy:1651835
    Quote Originally Posted by Ravager View Post
    Its not promoting it but an optional workaround that works for many including myself.
    And that's fine, but we all need to stop supplying it as the go-to solution for this recurring problem.

    Before everything else, it's STS' job to make sure their game works on the current iteration of offered platforms. The game is marketed as available to play on the Chrome platform, with google login. If google login only works on old versions of Chrome highly susceptible to warez, then they need to market the game as such.

    The easiest fix to this problem, without having to change anything, would be to automatically convert all g+ accounts to spacetime email accounts. They'd never have to deal with this crap again.
    Agreed. This was a past workaround for the 90%+ loading errors as well.

    Another workaround that theoretically should work but I have not had time to test is this.

    Use Google Chrome 35 for your normal use. Find and use Portable Google Chrome 34 just for Arcane Legends. I have not had time to test this as an option but I think it should work.

    Just trying to assist those in this predicament until sts/google resolves the situation.

    Converting the emails would be rough since I dont believe end users have access to a @spacetimestudios.com email address. Setting up a webserver to handle it and all the users could be a lot of work.

    I have a gmail account use with the game for both google login and email login so they cant just convert it to standard email login without disrupting that portion.
    Last edited by Ravager; 05-23-2014 at 09:31 AM.

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