Originally Posted by
Hectororius
I think it was mentioned the main reason for the energy balls is that they dont want 12 people being able to take advantage of a portal meant for 4 people. One way that could be win/win (albeit sucky, but lets accept it for what it is), is that if a person/party/pug finds a portal, they can enter it for no cost (you did the work, you earned it), but if a friend or guildmate wants to join them in the portal, then it would cost them 1 energy or 1 plat to join their friend. If a player crosses a certain threshold, then nobody can join that map anymore. this threshold would be somewhere where the boss is still unknown (hence the 1 plat/energy cost and not 5) so they cant cherry pick a boss over another.
I do ask that the lesser bosses not take forever to kill though. during winter event, the goblin was the most common but also took the LONGEST to kill of all the bosses. The other bosses were balanced for their drop, but the Goblin felt like a mini trulle, and as a warrior, I never bothered to solo that boss.
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