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  Click here to go to the first Dev post in this thread.   Thread: pvp room decreases my dmg alot

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    Default pvp room decreases my dmg alot

    In cities and any pve map
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    And in pvp
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    Is this normal?? And if dmg is reduced 35+ at lvl15, wat is going to be at lvl41

    Mages and warriors dont have any dmg nerf

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    That's because if we didn't nurf Rogue damage in PvP they would be even more of killing machines!

    There are separate master Damage and Healing modifiers that apply only to PvP that allow us to tune PvP separate from PvE. These have always been there since the launch of PvP in Arcane Legends and are also in use in Pocket Legends, Star Legends and Dark Legends PvP.

    Previously, the damage display roll up on the Avatar screen didn't display these modifications. Now that the new client makes any changes reflective, they show up.
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    Thanks for reply, but this much nerf... Makes me sad

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    Quote Originally Posted by aspire View Post
    Thanks for reply, but this much nerf... Makes me sad
    It's not a nerf, it's always been there. Only now, you can see what's actually happening to your stats.
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    How much rogues has dmg on lvl41 in pvp? With maxed set including arcane ring?
    Hows warrior with maul + maxed? Almost Double dmg, hp and armor while maul procs?
    And ability to regen mana with skill like mages have also.

    This is balanced?

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    Quote Originally Posted by Zeus View Post
    It's not a nerf, it's always been there. Only now, you can see what's actually happening to your stats.
    Been trying to explain this all day :/

    People just think the stats are all jacked up. All the client did was let us see the passive percents in the display screen. Nothing has changed performance wise. Although, testing stat changes is now much easier.


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    Quote Originally Posted by Crowsfoot View Post
    Been trying to explain this all day :/

    People just think the stats are all jacked up. All the client did was let us see the passive percents in the display screen. Nothing has changed performance wise. Although, testing stat changes is now much easier.
    Exactly, there are still heavy glitches in PvP though. The damage percent pets apparently do not work at all. Refer to my thread for details!
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    I loose 63 damage...my level 41 rogue

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    i still think its wierd for me seeing 400 damage but when im in a pve room it has like 700 dps lol

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    ((( why nerf us

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    Quote Originally Posted by Zeus View Post
    It's not a nerf, it's always been there. Only now, you can see what's actually happening to your stats.
    Zeus is correct on this.
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    This update ruin our PvP guild. Our top players lost all their pet except 5 worthless pet. Then this update made the war like rouge but more hp because it increased the DMG of the war. And the mage has been added more DMG...what is this???? Every time I go to my twink to day I have been dying like I'm just a paper easy to kill.... -_- worst update

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    Maybe ignorance was bliss....

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    Quote Originally Posted by lowratehitman View Post
    This update ruin our PvP guild. Our top players lost all their pet except 5 worthless pet. Then this update made the war like rouge but more hp because it increased the DMG of the war. And the mage has been added more DMG...what is this???? Every time I go to my twink to day I have been dying like I'm just a paper easy to kill.... -_- worst update

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    This only affected ios players, and all these players were left their 5 highest level pets. If you have crap pets as your most used, that's not the dev's fault. At least we can log in now.

    (iTrust H2N will not forget the autofeed while he's pet sitting for all the ios players...)
    Last edited by Serancha; 06-04-2014 at 01:07 AM.
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    Ok see whim pic at first post which is took in arena, i have couple more

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    With singe in city i have +1.5 dmg than whim
    And theres no any active buffs on

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    So whim and singe dmg add % does not shown in pvp. Whim and singe has better main stats than malison so that why theres so small amount add on dmg

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    Quote Originally Posted by Serancha View Post
    This only affected ios players, and all these players were left their 5 highest level pets. If you have crap pets as your most used, that's not the dev's fault. At least we can log in now.

    (iTrust H2N will not forget the autofeed while he's pet sitting for all the ios players...)
    Some people keep good pets at a low level for a reason. IE: To avoid triggering Juggernaut or Vengeful blood.
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    Arcane pet dmg passives does not shown on pvp on rogues dont know about other characters, debuff with malison is around 14% and with whim and singe 20+%
    Does this means all arcane pets are not worth to get if u going to use em in pvp.
    Good way to waste tons of gold for pets which should be "ARCANE"

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    Quote Originally Posted by aspire View Post
    Arcane pet dmg passives does not shown on pvp on rogues dont know about other characters, debuff with malison is around 14% and with whim and singe 20+%
    Does this means all arcane pets are not worth to get if u going to use em in pvp.
    Good way to waste tons of gold for pets which should be "ARCANE"
    Dmg passive of pets work on other classes in pvp. I dont know if thats a bug or sts wants it to work like this.


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    If this is how it should be on rogues, i wasted lot for these pets and they are overal worst than malison, which is 100times cheaper!

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